Adjust beatmap card thumbnail dim state to match web better

This commit is contained in:
Bartłomiej Dach 2023-09-19 10:27:24 +02:00
parent c0f603eb0e
commit 62f97a8d83
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@ -3,15 +3,15 @@
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Extensions.Color4Extensions;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes;
using osu.Game.Beatmaps.Drawables.Cards.Buttons;
using osu.Game.Graphics;
using osu.Game.Online.API.Requests.Responses;
using osu.Game.Overlays;
using osu.Framework.Graphics.UserInterface;
using osuTK;
using osuTK.Graphics;
namespace osu.Game.Beatmaps.Drawables.Cards
{
@ -25,7 +25,7 @@ namespace osu.Game.Beatmaps.Drawables.Cards
set => foreground.Padding = value;
}
private readonly UpdateableOnlineBeatmapSetCover cover;
private readonly Box background;
private readonly Container foreground;
private readonly PlayButton playButton;
private readonly CircularProgress progress;
@ -33,15 +33,22 @@ namespace osu.Game.Beatmaps.Drawables.Cards
protected override Container<Drawable> Content => content;
[Resolved]
private OverlayColourProvider colourProvider { get; set; } = null!;
public BeatmapCardThumbnail(APIBeatmapSet beatmapSetInfo)
{
InternalChildren = new Drawable[]
{
cover = new UpdateableOnlineBeatmapSetCover(BeatmapSetCoverType.List)
new UpdateableOnlineBeatmapSetCover(BeatmapSetCoverType.List)
{
RelativeSizeAxes = Axes.Both,
OnlineInfo = beatmapSetInfo
},
background = new Box
{
RelativeSizeAxes = Axes.Both
},
foreground = new Container
{
RelativeSizeAxes = Axes.Both,
@ -68,7 +75,7 @@ namespace osu.Game.Beatmaps.Drawables.Cards
}
[BackgroundDependencyLoader]
private void load(OverlayColourProvider colourProvider)
private void load()
{
progress.Colour = colourProvider.Highlight1;
}
@ -89,7 +96,7 @@ namespace osu.Game.Beatmaps.Drawables.Cards
bool shouldDim = Dimmed.Value || playButton.Playing.Value;
playButton.FadeTo(shouldDim ? 1 : 0, BeatmapCard.TRANSITION_DURATION, Easing.OutQuint);
cover.FadeColour(shouldDim ? OsuColour.Gray(0.2f) : Color4.White, BeatmapCard.TRANSITION_DURATION, Easing.OutQuint);
background.FadeColour(colourProvider.Background6.Opacity(shouldDim ? 0.8f : 0f), BeatmapCard.TRANSITION_DURATION, Easing.OutQuint);
}
}
}