mirror of
https://github.com/ppy/osu
synced 2025-01-30 01:42:54 +00:00
Update DifficultyCalculator
to take an IWorkingBeatmap
This commit is contained in:
parent
960cecf3db
commit
62d670a3ca
@ -13,7 +13,7 @@ namespace osu.Game.Rulesets.EmptyFreeform
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{
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{
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public class EmptyFreeformDifficultyCalculator : DifficultyCalculator
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public class EmptyFreeformDifficultyCalculator : DifficultyCalculator
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{
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{
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public EmptyFreeformDifficultyCalculator(Ruleset ruleset, WorkingBeatmap beatmap)
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public EmptyFreeformDifficultyCalculator(Ruleset ruleset, IWorkingBeatmap beatmap)
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: base(ruleset, beatmap)
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: base(ruleset, beatmap)
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{
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{
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}
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}
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@ -30,7 +30,7 @@ namespace osu.Game.Rulesets.EmptyFreeform
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public override IBeatmapConverter CreateBeatmapConverter(IBeatmap beatmap) =>
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public override IBeatmapConverter CreateBeatmapConverter(IBeatmap beatmap) =>
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new EmptyFreeformBeatmapConverter(beatmap, this);
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new EmptyFreeformBeatmapConverter(beatmap, this);
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public override DifficultyCalculator CreateDifficultyCalculator(WorkingBeatmap beatmap) =>
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public override DifficultyCalculator CreateDifficultyCalculator(IWorkingBeatmap beatmap) =>
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new EmptyFreeformDifficultyCalculator(this, beatmap);
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new EmptyFreeformDifficultyCalculator(this, beatmap);
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public override IEnumerable<Mod> GetModsFor(ModType type)
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public override IEnumerable<Mod> GetModsFor(ModType type)
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@ -13,7 +13,7 @@ namespace osu.Game.Rulesets.Pippidon
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{
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{
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public class PippidonDifficultyCalculator : DifficultyCalculator
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public class PippidonDifficultyCalculator : DifficultyCalculator
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{
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{
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public PippidonDifficultyCalculator(Ruleset ruleset, WorkingBeatmap beatmap)
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public PippidonDifficultyCalculator(Ruleset ruleset, IWorkingBeatmap beatmap)
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: base(ruleset, beatmap)
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: base(ruleset, beatmap)
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{
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{
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}
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}
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@ -26,7 +26,7 @@ namespace osu.Game.Rulesets.Pippidon
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public override IBeatmapConverter CreateBeatmapConverter(IBeatmap beatmap) =>
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public override IBeatmapConverter CreateBeatmapConverter(IBeatmap beatmap) =>
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new PippidonBeatmapConverter(beatmap, this);
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new PippidonBeatmapConverter(beatmap, this);
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public override DifficultyCalculator CreateDifficultyCalculator(WorkingBeatmap beatmap) =>
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public override DifficultyCalculator CreateDifficultyCalculator(IWorkingBeatmap beatmap) =>
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new PippidonDifficultyCalculator(this, beatmap);
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new PippidonDifficultyCalculator(this, beatmap);
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public override IEnumerable<Mod> GetModsFor(ModType type)
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public override IEnumerable<Mod> GetModsFor(ModType type)
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@ -13,7 +13,7 @@ namespace osu.Game.Rulesets.EmptyScrolling
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{
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{
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public class EmptyScrollingDifficultyCalculator : DifficultyCalculator
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public class EmptyScrollingDifficultyCalculator : DifficultyCalculator
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{
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{
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public EmptyScrollingDifficultyCalculator(Ruleset ruleset, WorkingBeatmap beatmap)
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public EmptyScrollingDifficultyCalculator(Ruleset ruleset, IWorkingBeatmap beatmap)
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: base(ruleset, beatmap)
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: base(ruleset, beatmap)
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{
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{
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}
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}
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@ -24,7 +24,7 @@ namespace osu.Game.Rulesets.EmptyScrolling
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public override IBeatmapConverter CreateBeatmapConverter(IBeatmap beatmap) => new EmptyScrollingBeatmapConverter(beatmap, this);
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public override IBeatmapConverter CreateBeatmapConverter(IBeatmap beatmap) => new EmptyScrollingBeatmapConverter(beatmap, this);
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public override DifficultyCalculator CreateDifficultyCalculator(WorkingBeatmap beatmap) => new EmptyScrollingDifficultyCalculator(this, beatmap);
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public override DifficultyCalculator CreateDifficultyCalculator(IWorkingBeatmap beatmap) => new EmptyScrollingDifficultyCalculator(this, beatmap);
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public override IEnumerable<Mod> GetModsFor(ModType type)
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public override IEnumerable<Mod> GetModsFor(ModType type)
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{
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{
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@ -13,7 +13,7 @@ namespace osu.Game.Rulesets.Pippidon
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{
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{
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public class PippidonDifficultyCalculator : DifficultyCalculator
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public class PippidonDifficultyCalculator : DifficultyCalculator
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{
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{
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public PippidonDifficultyCalculator(Ruleset ruleset, WorkingBeatmap beatmap)
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public PippidonDifficultyCalculator(Ruleset ruleset, IWorkingBeatmap beatmap)
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: base(ruleset, beatmap)
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: base(ruleset, beatmap)
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{
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{
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}
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}
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@ -24,7 +24,7 @@ namespace osu.Game.Rulesets.Pippidon
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public override IBeatmapConverter CreateBeatmapConverter(IBeatmap beatmap) => new PippidonBeatmapConverter(beatmap, this);
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public override IBeatmapConverter CreateBeatmapConverter(IBeatmap beatmap) => new PippidonBeatmapConverter(beatmap, this);
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public override DifficultyCalculator CreateDifficultyCalculator(WorkingBeatmap beatmap) => new PippidonDifficultyCalculator(this, beatmap);
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public override DifficultyCalculator CreateDifficultyCalculator(IWorkingBeatmap beatmap) => new PippidonDifficultyCalculator(this, beatmap);
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public override IEnumerable<Mod> GetModsFor(ModType type)
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public override IEnumerable<Mod> GetModsFor(ModType type)
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{
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{
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@ -178,7 +178,7 @@ namespace osu.Game.Rulesets.Catch
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return base.GetDisplayNameForHitResult(result);
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return base.GetDisplayNameForHitResult(result);
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}
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}
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public override DifficultyCalculator CreateDifficultyCalculator(WorkingBeatmap beatmap) => new CatchDifficultyCalculator(this, beatmap);
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public override DifficultyCalculator CreateDifficultyCalculator(IWorkingBeatmap beatmap) => new CatchDifficultyCalculator(this, beatmap);
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public override ISkin CreateLegacySkinProvider(ISkin skin, IBeatmap beatmap) => new CatchLegacySkinTransformer(skin);
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public override ISkin CreateLegacySkinProvider(ISkin skin, IBeatmap beatmap) => new CatchLegacySkinTransformer(skin);
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@ -23,7 +23,7 @@ namespace osu.Game.Rulesets.Catch.Difficulty
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private float halfCatcherWidth;
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private float halfCatcherWidth;
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public CatchDifficultyCalculator(Ruleset ruleset, WorkingBeatmap beatmap)
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public CatchDifficultyCalculator(Ruleset ruleset, IWorkingBeatmap beatmap)
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: base(ruleset, beatmap)
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: base(ruleset, beatmap)
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{
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{
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}
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}
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@ -5,6 +5,7 @@ using System;
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using System.Collections.Generic;
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using System.Collections.Generic;
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using System.Linq;
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using System.Linq;
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using osu.Game.Beatmaps;
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using osu.Game.Beatmaps;
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using osu.Game.Extensions;
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using osu.Game.Rulesets.Difficulty;
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using osu.Game.Rulesets.Difficulty;
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using osu.Game.Rulesets.Difficulty.Preprocessing;
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using osu.Game.Rulesets.Difficulty.Preprocessing;
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using osu.Game.Rulesets.Difficulty.Skills;
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using osu.Game.Rulesets.Difficulty.Skills;
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@ -28,11 +29,11 @@ namespace osu.Game.Rulesets.Mania.Difficulty
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private readonly bool isForCurrentRuleset;
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private readonly bool isForCurrentRuleset;
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private readonly double originalOverallDifficulty;
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private readonly double originalOverallDifficulty;
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public ManiaDifficultyCalculator(Ruleset ruleset, WorkingBeatmap beatmap)
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public ManiaDifficultyCalculator(Ruleset ruleset, IWorkingBeatmap beatmap)
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: base(ruleset, beatmap)
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: base(ruleset, beatmap)
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{
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{
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isForCurrentRuleset = beatmap.BeatmapInfo.Ruleset.Equals(ruleset.RulesetInfo);
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isForCurrentRuleset = beatmap.BeatmapInfo.Ruleset.MatchesOnlineID(ruleset);
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originalOverallDifficulty = beatmap.BeatmapInfo.BaseDifficulty.OverallDifficulty;
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originalOverallDifficulty = beatmap.BeatmapInfo.Difficulty.OverallDifficulty;
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}
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}
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protected override DifficultyAttributes CreateDifficultyAttributes(IBeatmap beatmap, Mod[] mods, Skill[] skills, double clockRate)
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protected override DifficultyAttributes CreateDifficultyAttributes(IBeatmap beatmap, Mod[] mods, Skill[] skills, double clockRate)
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@ -272,7 +272,7 @@ namespace osu.Game.Rulesets.Mania
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public override Drawable CreateIcon() => new SpriteIcon { Icon = OsuIcon.RulesetMania };
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public override Drawable CreateIcon() => new SpriteIcon { Icon = OsuIcon.RulesetMania };
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public override DifficultyCalculator CreateDifficultyCalculator(WorkingBeatmap beatmap) => new ManiaDifficultyCalculator(this, beatmap);
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public override DifficultyCalculator CreateDifficultyCalculator(IWorkingBeatmap beatmap) => new ManiaDifficultyCalculator(this, beatmap);
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public int LegacyID => 3;
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public int LegacyID => 3;
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@ -23,7 +23,7 @@ namespace osu.Game.Rulesets.Osu.Difficulty
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private const double difficulty_multiplier = 0.0675;
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private const double difficulty_multiplier = 0.0675;
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private double hitWindowGreat;
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private double hitWindowGreat;
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public OsuDifficultyCalculator(Ruleset ruleset, WorkingBeatmap beatmap)
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public OsuDifficultyCalculator(Ruleset ruleset, IWorkingBeatmap beatmap)
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: base(ruleset, beatmap)
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: base(ruleset, beatmap)
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{
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{
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}
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}
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@ -208,7 +208,7 @@ namespace osu.Game.Rulesets.Osu
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public override Drawable CreateIcon() => new SpriteIcon { Icon = OsuIcon.RulesetOsu };
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public override Drawable CreateIcon() => new SpriteIcon { Icon = OsuIcon.RulesetOsu };
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public override DifficultyCalculator CreateDifficultyCalculator(WorkingBeatmap beatmap) => new OsuDifficultyCalculator(this, beatmap);
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public override DifficultyCalculator CreateDifficultyCalculator(IWorkingBeatmap beatmap) => new OsuDifficultyCalculator(this, beatmap);
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public override PerformanceCalculator CreatePerformanceCalculator(DifficultyAttributes attributes, ScoreInfo score) => new OsuPerformanceCalculator(this, attributes, score);
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public override PerformanceCalculator CreatePerformanceCalculator(DifficultyAttributes attributes, ScoreInfo score) => new OsuPerformanceCalculator(this, attributes, score);
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@ -24,7 +24,7 @@ namespace osu.Game.Rulesets.Taiko.Difficulty
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private const double colour_skill_multiplier = 0.01;
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private const double colour_skill_multiplier = 0.01;
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private const double stamina_skill_multiplier = 0.02;
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private const double stamina_skill_multiplier = 0.02;
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public TaikoDifficultyCalculator(Ruleset ruleset, WorkingBeatmap beatmap)
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public TaikoDifficultyCalculator(Ruleset ruleset, IWorkingBeatmap beatmap)
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: base(ruleset, beatmap)
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: base(ruleset, beatmap)
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{
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{
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}
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}
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@ -168,7 +168,7 @@ namespace osu.Game.Rulesets.Taiko
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public override HitObjectComposer CreateHitObjectComposer() => new TaikoHitObjectComposer(this);
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public override HitObjectComposer CreateHitObjectComposer() => new TaikoHitObjectComposer(this);
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public override DifficultyCalculator CreateDifficultyCalculator(WorkingBeatmap beatmap) => new TaikoDifficultyCalculator(this, beatmap);
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public override DifficultyCalculator CreateDifficultyCalculator(IWorkingBeatmap beatmap) => new TaikoDifficultyCalculator(this, beatmap);
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public override PerformanceCalculator CreatePerformanceCalculator(DifficultyAttributes attributes, ScoreInfo score) => new TaikoPerformanceCalculator(this, attributes, score);
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public override PerformanceCalculator CreatePerformanceCalculator(DifficultyAttributes attributes, ScoreInfo score) => new TaikoPerformanceCalculator(this, attributes, score);
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@ -156,7 +156,7 @@ namespace osu.Game.Tests.Mods
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throw new System.NotImplementedException();
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throw new System.NotImplementedException();
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}
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}
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public override DifficultyCalculator CreateDifficultyCalculator(WorkingBeatmap beatmap)
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public override DifficultyCalculator CreateDifficultyCalculator(IWorkingBeatmap beatmap)
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{
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{
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throw new System.NotImplementedException();
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throw new System.NotImplementedException();
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}
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}
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@ -128,7 +128,7 @@ namespace osu.Game.Tests.Online
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public override IBeatmapConverter CreateBeatmapConverter(IBeatmap beatmap) => throw new NotImplementedException();
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public override IBeatmapConverter CreateBeatmapConverter(IBeatmap beatmap) => throw new NotImplementedException();
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public override DifficultyCalculator CreateDifficultyCalculator(WorkingBeatmap beatmap) => throw new NotImplementedException();
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public override DifficultyCalculator CreateDifficultyCalculator(IWorkingBeatmap beatmap) => throw new NotImplementedException();
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public override string Description { get; } = string.Empty;
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public override string Description { get; } = string.Empty;
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public override string ShortName { get; } = string.Empty;
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public override string ShortName { get; } = string.Empty;
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@ -90,7 +90,7 @@ namespace osu.Game.Tests.Online
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public override IBeatmapConverter CreateBeatmapConverter(IBeatmap beatmap) => throw new System.NotImplementedException();
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public override IBeatmapConverter CreateBeatmapConverter(IBeatmap beatmap) => throw new System.NotImplementedException();
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public override DifficultyCalculator CreateDifficultyCalculator(WorkingBeatmap beatmap) => throw new System.NotImplementedException();
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public override DifficultyCalculator CreateDifficultyCalculator(IWorkingBeatmap beatmap) => throw new System.NotImplementedException();
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public override string Description { get; } = string.Empty;
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public override string Description { get; } = string.Empty;
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public override string ShortName { get; } = string.Empty;
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public override string ShortName { get; } = string.Empty;
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@ -79,7 +79,7 @@ namespace osu.Game.Tests.Testing
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public override IEnumerable<Mod> GetModsFor(ModType type) => Array.Empty<Mod>();
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public override IEnumerable<Mod> GetModsFor(ModType type) => Array.Empty<Mod>();
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public override DrawableRuleset CreateDrawableRulesetWith(IBeatmap beatmap, IReadOnlyList<Mod> mods = null) => null;
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public override DrawableRuleset CreateDrawableRulesetWith(IBeatmap beatmap, IReadOnlyList<Mod> mods = null) => null;
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public override IBeatmapConverter CreateBeatmapConverter(IBeatmap beatmap) => null;
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public override IBeatmapConverter CreateBeatmapConverter(IBeatmap beatmap) => null;
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public override DifficultyCalculator CreateDifficultyCalculator(WorkingBeatmap beatmap) => null;
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public override DifficultyCalculator CreateDifficultyCalculator(IWorkingBeatmap beatmap) => null;
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}
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}
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private class TestRulesetConfigManager : IRulesetConfigManager
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private class TestRulesetConfigManager : IRulesetConfigManager
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@ -293,7 +293,7 @@ namespace osu.Game.Tests.Visual.Gameplay
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public override IBeatmapConverter CreateBeatmapConverter(IBeatmap beatmap) => new TestBeatmapConverter(beatmap, null);
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public override IBeatmapConverter CreateBeatmapConverter(IBeatmap beatmap) => new TestBeatmapConverter(beatmap, null);
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public override DifficultyCalculator CreateDifficultyCalculator(WorkingBeatmap beatmap) => throw new NotImplementedException();
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public override DifficultyCalculator CreateDifficultyCalculator(IWorkingBeatmap beatmap) => throw new NotImplementedException();
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public override string Description { get; } = string.Empty;
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public override string Description { get; } = string.Empty;
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@ -49,7 +49,7 @@ namespace osu.Game.Tests.Visual.Gameplay
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public override IBeatmapConverter CreateBeatmapConverter(IBeatmap beatmap) =>
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public override IBeatmapConverter CreateBeatmapConverter(IBeatmap beatmap) =>
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throw new System.NotImplementedException();
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throw new System.NotImplementedException();
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public override DifficultyCalculator CreateDifficultyCalculator(WorkingBeatmap beatmap) =>
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public override DifficultyCalculator CreateDifficultyCalculator(IWorkingBeatmap beatmap) =>
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throw new System.NotImplementedException();
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throw new System.NotImplementedException();
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public override IEnumerable<KeyBinding> GetDefaultKeyBindings(int variant = 0)
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public override IEnumerable<KeyBinding> GetDefaultKeyBindings(int variant = 0)
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@ -182,7 +182,7 @@ namespace osu.Game.Tests.Visual.Gameplay
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public override IBeatmapConverter CreateBeatmapConverter(IBeatmap beatmap) => new TestBeatmapConverter(beatmap, this);
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public override IBeatmapConverter CreateBeatmapConverter(IBeatmap beatmap) => new TestBeatmapConverter(beatmap, this);
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public override DifficultyCalculator CreateDifficultyCalculator(WorkingBeatmap beatmap) => throw new NotImplementedException();
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public override DifficultyCalculator CreateDifficultyCalculator(IWorkingBeatmap beatmap) => throw new NotImplementedException();
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public override string Description { get; } = string.Empty;
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public override string Description { get; } = string.Empty;
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@ -199,7 +199,7 @@ namespace osu.Game.Tests.Visual.UserInterface
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public override IBeatmapConverter CreateBeatmapConverter(IBeatmap beatmap) => throw new NotImplementedException();
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public override IBeatmapConverter CreateBeatmapConverter(IBeatmap beatmap) => throw new NotImplementedException();
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public override DifficultyCalculator CreateDifficultyCalculator(WorkingBeatmap beatmap) => throw new NotImplementedException();
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public override DifficultyCalculator CreateDifficultyCalculator(IWorkingBeatmap beatmap) => throw new NotImplementedException();
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public override string Description { get; } = "test";
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public override string Description { get; } = "test";
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public override string ShortName { get; } = "tst";
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public override string ShortName { get; } = "tst";
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@ -69,7 +69,7 @@ namespace osu.Game.Beatmaps
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public override IBeatmapConverter CreateBeatmapConverter(IBeatmap beatmap) => new DummyBeatmapConverter { Beatmap = beatmap };
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public override IBeatmapConverter CreateBeatmapConverter(IBeatmap beatmap) => new DummyBeatmapConverter { Beatmap = beatmap };
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public override DifficultyCalculator CreateDifficultyCalculator(WorkingBeatmap beatmap) => null;
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public override DifficultyCalculator CreateDifficultyCalculator(IWorkingBeatmap beatmap) => null;
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public override string Description => "dummy";
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public override string Description => "dummy";
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@ -27,9 +27,9 @@ namespace osu.Game.Rulesets.Difficulty
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private double clockRate;
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private double clockRate;
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private readonly Ruleset ruleset;
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private readonly Ruleset ruleset;
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private readonly WorkingBeatmap beatmap;
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private readonly IWorkingBeatmap beatmap;
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protected DifficultyCalculator(Ruleset ruleset, WorkingBeatmap beatmap)
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protected DifficultyCalculator(Ruleset ruleset, IWorkingBeatmap beatmap)
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{
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{
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this.ruleset = ruleset;
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this.ruleset = ruleset;
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this.beatmap = beatmap;
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this.beatmap = beatmap;
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@ -222,7 +222,7 @@ namespace osu.Game.Rulesets
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/// <returns>The <see cref="IBeatmapProcessor"/>.</returns>
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/// <returns>The <see cref="IBeatmapProcessor"/>.</returns>
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public virtual IBeatmapProcessor CreateBeatmapProcessor(IBeatmap beatmap) => null;
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public virtual IBeatmapProcessor CreateBeatmapProcessor(IBeatmap beatmap) => null;
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public abstract DifficultyCalculator CreateDifficultyCalculator(WorkingBeatmap beatmap);
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public abstract DifficultyCalculator CreateDifficultyCalculator(IWorkingBeatmap beatmap);
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/// <summary>
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/// <summary>
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/// Optionally creates a <see cref="PerformanceCalculator"/> to generate performance data from the provided score.
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/// Optionally creates a <see cref="PerformanceCalculator"/> to generate performance data from the provided score.
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@ -240,7 +240,7 @@ namespace osu.Game.Rulesets
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/// <param name="score">The score to be processed.</param>
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/// <param name="score">The score to be processed.</param>
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/// <returns>A performance calculator instance for the provided score.</returns>
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/// <returns>A performance calculator instance for the provided score.</returns>
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[CanBeNull]
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[CanBeNull]
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public PerformanceCalculator CreatePerformanceCalculator(WorkingBeatmap beatmap, ScoreInfo score)
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public PerformanceCalculator CreatePerformanceCalculator(IWorkingBeatmap beatmap, ScoreInfo score)
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{
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{
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var difficultyCalculator = CreateDifficultyCalculator(beatmap);
|
var difficultyCalculator = CreateDifficultyCalculator(beatmap);
|
||||||
var difficultyAttributes = difficultyCalculator.Calculate(score.Mods);
|
var difficultyAttributes = difficultyCalculator.Calculate(score.Mods);
|
||||||
|
Loading…
Reference in New Issue
Block a user