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https://github.com/ppy/osu
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Merge pull request #991 from Tom94/update-framework
Use tooltip and context menu containers as newly required
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commit
621a4e892a
@ -1 +1 @@
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Subproject commit 672e318d541f6a7106a0a2b088dd3ec5e8bff5db
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Subproject commit cd2b351de37f17b6d91d1fc062627208a09c3834
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@ -10,9 +10,5 @@ namespace osu.Game.Graphics.Cursor
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public class OsuContextMenuContainer : ContextMenuContainer
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{
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protected override ContextMenu<ContextMenuItem> CreateContextMenu() => new OsuContextMenu<ContextMenuItem>();
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public OsuContextMenuContainer(CursorContainer cursor) : base(cursor)
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{
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}
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}
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}
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@ -15,7 +15,7 @@ namespace osu.Game.Graphics.Cursor
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{
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public class OsuTooltipContainer : TooltipContainer
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{
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protected override Tooltip CreateTooltip() => new OsuTooltip();
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protected override ITooltip CreateTooltip() => new OsuTooltip();
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public OsuTooltipContainer(CursorContainer cursor) : base(cursor)
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{
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@ -37,9 +37,9 @@ namespace osu.Game
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public APIAccess API;
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protected override Container<Drawable> Content => ratioContainer;
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private Container content;
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private RatioAdjust ratioContainer;
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protected override Container<Drawable> Content => content;
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protected MenuCursor Cursor;
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@ -146,21 +146,19 @@ namespace osu.Game
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{
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base.LoadComplete();
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base.Content.Add(ratioContainer = new RatioAdjust
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base.Content.Add(new RatioAdjust
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{
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Children = new Drawable[]
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{
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new Container
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Cursor = new MenuCursor(),
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new OsuTooltipContainer(Cursor)
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{
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RelativeSizeAxes = Axes.Both,
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Depth = float.MinValue,
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Children = new Drawable[]
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Child = content = new OsuContextMenuContainer
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{
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Cursor = new MenuCursor(),
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new OsuContextMenuContainer(Cursor) { Depth = -2 },
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new OsuTooltipContainer(Cursor) { Depth = -1 },
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}
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},
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RelativeSizeAxes = Axes.Both,
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},
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}
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}
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});
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@ -194,7 +194,7 @@ namespace osu.Game.Overlays
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protected override bool OnDragStart(InputState state)
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{
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if (!channelTabs.Hovering)
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if (!channelTabs.IsHovered)
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return base.OnDragStart(state);
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startDragChatHeight = chatHeight.Value;
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@ -236,7 +236,7 @@ namespace osu.Game.Screens.Menu
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if (beatIndex < 0) return;
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if (Hovering)
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if (IsHovered)
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{
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using (BeginDelayedSequence(early_activation))
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Schedule(() => sampleBeat.Play());
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@ -156,7 +156,7 @@ namespace osu.Game.Screens.Play
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if (lastState == Visibility.Hidden)
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FadeIn(500, EasingTypes.OutExpo);
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if (!Hovering)
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if (!IsHovered)
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using (BeginDelayedSequence(1000))
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scheduledHide = Schedule(() => State = Visibility.Hidden);
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break;
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