Merge pull request #991 from Tom94/update-framework

Use tooltip and context menu containers as newly required
This commit is contained in:
Dean Herbert 2017-07-07 19:59:57 -07:00 committed by GitHub
commit 621a4e892a
7 changed files with 14 additions and 20 deletions

@ -1 +1 @@
Subproject commit 672e318d541f6a7106a0a2b088dd3ec5e8bff5db
Subproject commit cd2b351de37f17b6d91d1fc062627208a09c3834

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@ -10,9 +10,5 @@ namespace osu.Game.Graphics.Cursor
public class OsuContextMenuContainer : ContextMenuContainer
{
protected override ContextMenu<ContextMenuItem> CreateContextMenu() => new OsuContextMenu<ContextMenuItem>();
public OsuContextMenuContainer(CursorContainer cursor) : base(cursor)
{
}
}
}

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@ -15,7 +15,7 @@ namespace osu.Game.Graphics.Cursor
{
public class OsuTooltipContainer : TooltipContainer
{
protected override Tooltip CreateTooltip() => new OsuTooltip();
protected override ITooltip CreateTooltip() => new OsuTooltip();
public OsuTooltipContainer(CursorContainer cursor) : base(cursor)
{

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@ -37,9 +37,9 @@ namespace osu.Game
public APIAccess API;
protected override Container<Drawable> Content => ratioContainer;
private Container content;
private RatioAdjust ratioContainer;
protected override Container<Drawable> Content => content;
protected MenuCursor Cursor;
@ -146,21 +146,19 @@ namespace osu.Game
{
base.LoadComplete();
base.Content.Add(ratioContainer = new RatioAdjust
base.Content.Add(new RatioAdjust
{
Children = new Drawable[]
{
new Container
Cursor = new MenuCursor(),
new OsuTooltipContainer(Cursor)
{
RelativeSizeAxes = Axes.Both,
Depth = float.MinValue,
Children = new Drawable[]
Child = content = new OsuContextMenuContainer
{
Cursor = new MenuCursor(),
new OsuContextMenuContainer(Cursor) { Depth = -2 },
new OsuTooltipContainer(Cursor) { Depth = -1 },
}
},
RelativeSizeAxes = Axes.Both,
},
}
}
});

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@ -194,7 +194,7 @@ namespace osu.Game.Overlays
protected override bool OnDragStart(InputState state)
{
if (!channelTabs.Hovering)
if (!channelTabs.IsHovered)
return base.OnDragStart(state);
startDragChatHeight = chatHeight.Value;

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@ -236,7 +236,7 @@ namespace osu.Game.Screens.Menu
if (beatIndex < 0) return;
if (Hovering)
if (IsHovered)
{
using (BeginDelayedSequence(early_activation))
Schedule(() => sampleBeat.Play());

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@ -156,7 +156,7 @@ namespace osu.Game.Screens.Play
if (lastState == Visibility.Hidden)
FadeIn(500, EasingTypes.OutExpo);
if (!Hovering)
if (!IsHovered)
using (BeginDelayedSequence(1000))
scheduledHide = Schedule(() => State = Visibility.Hidden);
break;