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Cleanup.
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@ -12,7 +12,7 @@ using osu.Game.Beatmaps.Timing;
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namespace osu.Game.Rulesets.Mania.Timing
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{
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/// <summary>
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/// A container in which the Y-relative coordinate space is spanned by a length of time.
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/// A container in which added drawables are put into a relative coordinate space spanned by a length of time.
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/// <para>
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/// This container contains <see cref="ControlPoint"/>s which scroll inside this container.
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/// Drawables added to this container are moved inside the relevant <see cref="ControlPoint"/>,
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@ -22,39 +22,38 @@ namespace osu.Game.Rulesets.Mania.Timing
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public class ControlPointContainer : Container<Drawable>
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{
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/// <summary>
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/// The amount of time which the height of this container spans.
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/// The amount of time which this container spans.
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/// </summary>
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public double TimeSpan { get; set; }
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private readonly List<DrawableTimingSection> drawableTimingSections;
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private readonly List<DrawableControlPoint> drawableControlPoints;
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public ControlPointContainer(IEnumerable<ControlPoint> timingChanges)
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{
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drawableTimingSections = timingChanges.Select(t => new DrawableTimingSection(t)).ToList();
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Children = drawableTimingSections;
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drawableControlPoints = timingChanges.Select(t => new DrawableControlPoint(t)).ToList();
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Children = drawableControlPoints;
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}
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/// <summary>
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/// Adds a drawable to this container. Note that the drawable added must have a
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/// Y-position as a time relative to this container.
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/// Adds a drawable to this container. Note that the drawable added must have its Y-position be
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/// an absolute unit of time that is _not_ relative to <see cref="TimeSpan"/>.
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/// </summary>
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/// <param name="drawable">The drawable to add.</param>
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public override void Add(Drawable drawable)
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{
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// Always add timing sections to ourselves
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if (drawable is DrawableTimingSection)
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if (drawable is DrawableControlPoint)
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{
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base.Add(drawable);
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return;
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}
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var section = drawableTimingSections.LastOrDefault(t => t.CanContain(drawable)) ?? drawableTimingSections.FirstOrDefault();
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var controlPoint = drawableControlPoints.LastOrDefault(t => t.CanContain(drawable)) ?? drawableControlPoints.FirstOrDefault();
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if (section == null)
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if (controlPoint == null)
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throw new Exception("Could not find suitable timing section to add object to.");
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section.Add(drawable);
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controlPoint.Add(drawable);
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}
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/// <summary>
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@ -63,7 +62,7 @@ namespace osu.Game.Rulesets.Mania.Timing
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/// The content of this container will scroll relative to the current time.
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/// </para>
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/// </summary>
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private class DrawableTimingSection : Container
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private class DrawableControlPoint : Container
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{
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private readonly ControlPoint timingChange;
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@ -71,15 +70,13 @@ namespace osu.Game.Rulesets.Mania.Timing
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private readonly Container content;
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/// <summary>
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/// Creates a drawable timing section. The height of this container will be proportional
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/// to the beat length of the timing section and the timespan of its parent at all times.
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/// <para>
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/// This is so that, e.g. a beat length of 500ms results in this container being twice as high as its parent,
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/// which means that the content container will scroll at twice the normal rate.
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/// </para>
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/// Creates a drawable control point. The height of this container will be proportional
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/// to the beat length of the control point it is initialized with such that, e.g. a beat length
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/// of 500ms results in this container being twice as high as its parent, which further means that
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/// the content container will scroll at twice the normal rate.
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/// </summary>
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/// <param name="timingChange">The timing change to create the drawable timing section for.</param>
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public DrawableTimingSection(ControlPoint timingChange)
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/// <param name="timingChange">The control point to create the drawable control point for.</param>
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public DrawableControlPoint(ControlPoint timingChange)
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{
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this.timingChange = timingChange;
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@ -107,9 +104,9 @@ namespace osu.Game.Rulesets.Mania.Timing
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public override void Add(Drawable drawable)
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{
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// The previously relatively-positioned drawable will now become relative to us, but since the drawable has no knowledge of us,
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// we need to offset it back by our position so that it becomes correctly relatively-positioned to us
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// This can be removed if hit objects were stored such that either their StartTime or their "beat offset" was relative to the timing section
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// The previously relatively-positioned drawable will now become relative to content, but since the drawable has no knowledge of content,
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// we need to offset it back by content's position position so that it becomes correctly relatively-positioned to content
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// This can be removed if hit objects were stored such that either their StartTime or their "beat offset" was relative to the timing change
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// they belonged to, but this requires a radical change to the beatmap format which we're not ready to do just yet
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drawable.Y -= (float)timingChange.Time;
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@ -117,8 +114,7 @@ namespace osu.Game.Rulesets.Mania.Timing
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}
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/// <summary>
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/// Whether this timing section can contain a drawable. A timing section can contain a drawable if the drawable
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/// can be placed within the timing section's bounds (in this case, from the start of the timing section up to infinity).
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/// Whether this control point can contain a drawable. This control point can contain a drawable if the drawable is positioned "after" this control point.
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/// </summary>
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/// <param name="drawable">The drawable to check.</param>
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public bool CanContain(Drawable drawable) => content.Y <= drawable.Y;
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@ -136,14 +132,7 @@ namespace osu.Game.Rulesets.Mania.Timing
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return;
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}
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float height = 0;
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foreach (Drawable child in Children)
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{
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float childEndPos = child.Y + child.Height;
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if (childEndPos > height)
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height = childEndPos;
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}
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float height = Children.Select(child => child.Y + child.Height).Max();
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Height = height;
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RelativeCoordinateSpace = new Vector2(1, height);
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