Refactor LevelBadge to use LevelInfo

This commit is contained in:
StanR 2023-01-16 23:24:09 +03:00
parent 4224907f08
commit 6207a96a29
2 changed files with 17 additions and 8 deletions

View File

@ -6,6 +6,7 @@ using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes;
using osu.Game.Online.API.Requests.Responses;
using osu.Game.Overlays.Profile.Header.Components;
using osuTK;
@ -15,6 +16,8 @@ namespace osu.Game.Overlays.Profile.Header
{
public readonly Bindable<UserProfileData?> User = new Bindable<UserProfileData?>();
private LevelBadge levelBadge = null!;
public CentreHeaderContainer()
{
Height = 60;
@ -62,12 +65,11 @@ namespace osu.Game.Overlays.Profile.Header
Margin = new MarginPadding { Right = UserProfileOverlay.CONTENT_X_MARGIN },
Children = new Drawable[]
{
new LevelBadge
levelBadge = new LevelBadge
{
Anchor = Anchor.CentreRight,
Origin = Anchor.CentreRight,
Size = new Vector2(40),
User = { BindTarget = User }
Size = new Vector2(40)
},
new Container
{
@ -85,6 +87,13 @@ namespace osu.Game.Overlays.Profile.Header
}
}
};
User.BindValueChanged(user => updateDisplay(user.NewValue?.User));
}
private void updateDisplay(APIUser? user)
{
levelBadge.LevelInfo.Value = user?.Statistics?.Level;
}
}
}

View File

@ -11,14 +11,14 @@ using osu.Framework.Graphics.Textures;
using osu.Framework.Localisation;
using osu.Game.Graphics;
using osu.Game.Graphics.Sprites;
using osu.Game.Online.API.Requests.Responses;
using osu.Game.Resources.Localisation.Web;
using osu.Game.Users;
namespace osu.Game.Overlays.Profile.Header.Components
{
public partial class LevelBadge : CompositeDrawable, IHasTooltip
{
public readonly Bindable<UserProfileData?> User = new Bindable<UserProfileData?>();
public readonly Bindable<UserStatistics.LevelInfo?> LevelInfo = new Bindable<UserStatistics.LevelInfo?>();
public LocalisableString TooltipText { get; private set; }
@ -48,12 +48,12 @@ namespace osu.Game.Overlays.Profile.Header.Components
}
};
User.BindValueChanged(user => updateLevel(user.NewValue?.User));
LevelInfo.BindValueChanged(user => updateLevel(user.NewValue));
}
private void updateLevel(APIUser? user)
private void updateLevel(UserStatistics.LevelInfo? levelInfo)
{
string level = user?.Statistics?.Level.Current.ToString() ?? "0";
string level = levelInfo?.Current.ToString() ?? "0";
levelText.Text = level;
TooltipText = UsersStrings.ShowStatsLevel(level);
}