mirror of https://github.com/ppy/osu
Add test coverage of realm async writes
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@ -2,11 +2,14 @@
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using System.Linq;
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using System.Threading;
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using System.Threading.Tasks;
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using NUnit.Framework;
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using osu.Framework.Extensions;
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using osu.Game.Beatmaps;
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using osu.Game.Database;
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using osu.Game.Tests.Resources;
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namespace osu.Game.Tests.Database
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{
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@ -33,6 +36,64 @@ public void TestBlockOperations()
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});
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}
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[Test]
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public void TestAsyncWriteAsync()
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{
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RunTestWithRealmAsync(async (realm, _) =>
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{
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await realm.WriteAsync(r => r.Add(TestResources.CreateTestBeatmapSetInfo()));
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realm.Run(r => r.Refresh());
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Assert.That(realm.Run(r => r.All<BeatmapSetInfo>().Count()), Is.EqualTo(1));
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});
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}
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[Test]
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public void TestAsyncWrite()
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{
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RunTestWithRealm((realm, _) =>
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{
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realm.WriteAsync(r => r.Add(TestResources.CreateTestBeatmapSetInfo())).WaitSafely();
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realm.Run(r => r.Refresh());
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Assert.That(realm.Run(r => r.All<BeatmapSetInfo>().Count()), Is.EqualTo(1));
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});
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}
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[Test]
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public void TestAsyncWriteAfterDisposal()
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{
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RunTestWithRealm((realm, _) =>
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{
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realm.Dispose();
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Assert.ThrowsAsync<ObjectDisposedException>(() => realm.WriteAsync(r => r.Add(TestResources.CreateTestBeatmapSetInfo())));
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});
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}
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[Test]
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public void TestAsyncWriteBeforeDisposal()
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{
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ManualResetEventSlim resetEvent = new ManualResetEventSlim();
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RunTestWithRealm((realm, _) =>
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{
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var writeTask = realm.WriteAsync(r =>
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{
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// ensure that disposal blocks for our execution
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Assert.That(resetEvent.Wait(100), Is.False);
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r.Add(TestResources.CreateTestBeatmapSetInfo());
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});
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realm.Dispose();
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resetEvent.Set();
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writeTask.WaitSafely();
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});
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}
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/// <summary>
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/// Test to ensure that a `CreateContext` call nested inside a subscription doesn't cause any deadlocks
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/// due to context fetching semaphores.
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