diff --git a/osu.Game/Screens/Play/HUD/HoldForMenuButton.cs b/osu.Game/Screens/Play/HUD/HoldForMenuButton.cs index ca4cce8929..50bc34726a 100644 --- a/osu.Game/Screens/Play/HUD/HoldForMenuButton.cs +++ b/osu.Game/Screens/Play/HUD/HoldForMenuButton.cs @@ -92,30 +92,6 @@ private class Button : HoldToConfirmContainer, IKeyBindingHandler public Action HoverGained; public Action HoverLost; - public bool OnPressed(GlobalAction action) - { - switch (action) - { - case GlobalAction.Back: - BeginConfirm(); - return true; - } - - return false; - } - - public bool OnReleased(GlobalAction action) - { - switch (action) - { - case GlobalAction.Back: - AbortConfirm(); - return true; - } - - return false; - } - [BackgroundDependencyLoader] private void load(OsuColour colours) { @@ -178,7 +154,7 @@ protected override void Confirm() // avoid starting a new confirm call until we finish animating. pendingAnimation = true; - Progress.Value = 0; + AbortConfirm(); overlayCircle.ScaleTo(0, 100) .Then().FadeOut().ScaleTo(1).FadeIn(500) @@ -207,6 +183,31 @@ protected override void OnHoverLost(HoverLostEvent e) base.OnHoverLost(e); } + public bool OnPressed(GlobalAction action) + { + switch (action) + { + case GlobalAction.Back: + if (!pendingAnimation) + BeginConfirm(); + return true; + } + + return false; + } + + public bool OnReleased(GlobalAction action) + { + switch (action) + { + case GlobalAction.Back: + AbortConfirm(); + return true; + } + + return false; + } + protected override bool OnMouseDown(MouseDownEvent e) { if (!pendingAnimation && e.CurrentState.Mouse.Buttons.Count() == 1)