mirror of https://github.com/ppy/osu
Remove useless things
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d504a44dfb
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@ -8,7 +8,7 @@
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namespace osu.Game.Rulesets.Mania.Objects
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{
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public abstract class ManiaHitObject : HitObject, IHasColumn, IHasLayer, IHasXPosition, IHasEditableColumn, IHasEditableLayer
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public abstract class ManiaHitObject : HitObject, IHasColumn, IHasXPosition, IHasEditableColumn
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{
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public event Action<int> ColumnChanged;
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@ -8,7 +8,7 @@
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namespace osu.Game.Rulesets.Mania.UI
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{
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internal class DrawableManiaJudgement : DrawableJudgement
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public class DrawableManiaJudgement : DrawableJudgement
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{
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public DrawableManiaJudgement(Judgement judgement, DrawableHitObject judgedObject)
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: base(judgement, judgedObject)
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@ -25,7 +25,7 @@ namespace osu.Game.Rulesets.Mania.UI
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/// <summary>
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/// A collection of <see cref="Column"/>s.
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/// </summary>
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internal class ManiaStage : ScrollingPlayfield
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public class ManiaStage : ScrollingPlayfield
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{
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public const float HIT_TARGET_POSITION = 50;
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@ -34,6 +34,8 @@ internal class ManiaStage : ScrollingPlayfield
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/// </summary>
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public readonly Bindable<bool> Inverted = new Bindable<bool>(true);
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public bool DisplayJudgements = true;
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public IReadOnlyList<Column> Columns => columnFlow.Children;
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private readonly FillFlowContainer<Column> columnFlow;
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@ -1,12 +0,0 @@
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// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using osu.Game.Rulesets.Objects.Types;
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namespace osu.Game.Rulesets.Edit.Types
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{
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public interface IHasEditableLayer : IHasLayer
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{
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void OffsetLayer(int offset);
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}
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}
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