Fix switching to new beatmap not working correctly

This commit is contained in:
Dean Herbert 2020-10-28 17:42:04 +09:00
parent 730cc645fb
commit 6169349f7c
2 changed files with 21 additions and 3 deletions

View File

@ -164,7 +164,7 @@ private void userBeganPlaying(int userId, SpectatorState state)
this.state = state;
attemptStart();
Schedule(attemptStart);
}
private void userFinishedPlaying(int userId, SpectatorState state)
@ -175,6 +175,7 @@ private void userFinishedPlaying(int userId, SpectatorState state)
if (replay == null) return;
replay.HasReceivedAllFrames = true;
replay = null;
}
private void attemptStart()
@ -188,8 +189,6 @@ private void attemptStart()
if (state.BeatmapID == null)
return;
this.MakeCurrent();
var resolvedBeatmap = beatmaps.QueryBeatmap(b => b.OnlineBeatmapID == state.BeatmapID);
if (resolvedBeatmap == null)
@ -201,6 +200,7 @@ private void attemptStart()
var scoreInfo = new ScoreInfo
{
Beatmap = resolvedBeatmap,
User = targetUser,
Mods = state.Mods.Select(m => m.ToMod(resolvedRuleset)).ToArray(),
Ruleset = resolvedRuleset.RulesetInfo,
};

View File

@ -2,18 +2,36 @@
// See the LICENCE file in the repository root for full licence text.
using System.Linq;
using osu.Framework.Allocation;
using osu.Framework.Screens;
using osu.Game.Beatmaps;
using osu.Game.Online.Spectator;
using osu.Game.Scoring;
namespace osu.Game.Screens.Play
{
public class SpectatorPlayer : ReplayPlayer
{
[Resolved]
private SpectatorStreamingClient spectatorStreaming { get; set; }
public SpectatorPlayer(Score score)
: base(score)
{
}
[BackgroundDependencyLoader]
private void load()
{
spectatorStreaming.OnUserBeganPlaying += userBeganPlaying;
}
private void userBeganPlaying(int userId, SpectatorState state)
{
if (userId == Score.ScoreInfo.UserID)
Schedule(this.Exit);
}
protected override GameplayClockContainer CreateGameplayClockContainer(WorkingBeatmap beatmap, double gameplayStart)
{
// if we already have frames, start gameplay at the point in time they exist, should they be too far into the beatmap.