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https://github.com/ppy/osu
synced 2024-12-14 19:06:07 +00:00
Fix shear offset not being included in GameplayLeaderboard's own size
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668536ce56
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@ -14,7 +14,7 @@ namespace osu.Game.Screens.Play.HUD
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{
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public GameplayLeaderboard()
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{
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Width = GameplayLeaderboardScore.EXTENDED_WIDTH;
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Width = GameplayLeaderboardScore.EXTENDED_WIDTH + GameplayLeaderboardScore.SHEAR_WIDTH;
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Direction = FillDirection.Vertical;
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@ -26,7 +26,12 @@ namespace osu.Game.Screens.Play.HUD
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public ILeaderboardScore AddPlayer(User user, bool isTracked)
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{
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var drawable = new GameplayLeaderboardScore(user, isTracked);
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var drawable = new GameplayLeaderboardScore(user, isTracked)
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{
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Anchor = Anchor.TopRight,
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Origin = Anchor.TopRight,
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};
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base.Add(drawable);
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drawable.TotalScore.BindValueChanged(_ => Scheduler.AddOnce(sort), true);
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@ -16,6 +16,7 @@ using osuTK;
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using osuTK.Graphics;
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namespace osu.Game.Screens.Play.HUD
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{
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public class GameplayLeaderboardScore : CompositeDrawable, ILeaderboardScore
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{
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@ -25,6 +26,10 @@ namespace osu.Game.Screens.Play.HUD
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public const float PANEL_HEIGHT = 35f;
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public const float SHEAR_WIDTH = PANEL_HEIGHT * panel_shear;
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private const float panel_shear = 0.15f;
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private OsuSpriteText positionText, scoreText, accuracyText, comboText, usernameText;
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public BindableDouble TotalScore { get; } = new BindableDouble();
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@ -127,9 +132,6 @@ namespace osu.Game.Screens.Play.HUD
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[BackgroundDependencyLoader]
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private void load()
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{
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const float panel_shear = 0.15f;
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const float shear_width = PANEL_HEIGHT * panel_shear;
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InternalChildren = new Drawable[]
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{
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mainFillContainer = new Container
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@ -165,7 +167,7 @@ namespace osu.Game.Screens.Play.HUD
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{
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positionText = new OsuSpriteText
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{
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Padding = new MarginPadding { Right = shear_width / 2 },
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Padding = new MarginPadding { Right = SHEAR_WIDTH / 2 },
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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Colour = Color4.White,
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@ -174,7 +176,7 @@ namespace osu.Game.Screens.Play.HUD
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},
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new Container
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{
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Padding = new MarginPadding { Horizontal = shear_width / 3 },
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Padding = new MarginPadding { Horizontal = SHEAR_WIDTH / 3 },
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RelativeSizeAxes = Axes.Both,
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Children = new Drawable[]
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{
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@ -196,7 +198,7 @@ namespace osu.Game.Screens.Play.HUD
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},
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usernameText = new OsuSpriteText
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{
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Padding = new MarginPadding { Left = shear_width },
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Padding = new MarginPadding { Left = SHEAR_WIDTH },
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RelativeSizeAxes = Axes.X,
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Width = 0.8f,
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Anchor = Anchor.CentreLeft,
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