diff --git a/osu.Game/Localisation/SkinSettingsStrings.cs b/osu.Game/Localisation/SkinSettingsStrings.cs new file mode 100644 index 0000000000..848c01b93a --- /dev/null +++ b/osu.Game/Localisation/SkinSettingsStrings.cs @@ -0,0 +1,54 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using osu.Framework.Localisation; + +namespace osu.Game.Localisation +{ + public static class SkinSettingsStrings + { + private const string prefix = @"osu.Game.Resources.Localisation.SkinSettings"; + + /// + /// "Skin" + /// + public static LocalisableString SkinSectionHeader => new TranslatableString(getKey(@"skin_section_header"), @"Skin"); + + /// + /// "Skin layout editor" + /// + public static LocalisableString SkinLayoutEditor => new TranslatableString(getKey(@"skin_layout_editor"), @"Skin layout editor"); + + /// + /// "Gameplay cursor size" + /// + public static LocalisableString CursorSize => new TranslatableString(getKey(@"cursor_size"), @"Gameplay cursor size"); + + /// + /// "Adjust gameplay cursor size based on current beatmap" + /// + public static LocalisableString AutoCursorSize => new TranslatableString(getKey(@"auto_cursor_size"), @"Adjust gameplay cursor size based on current beatmap"); + + /// + /// "Beatmap skins" + /// + public static LocalisableString BeatmapSkins => new TranslatableString(getKey(@"beatmap_skins"), @"Beatmap skins"); + + /// + /// "Beatmap colours" + /// + public static LocalisableString BeatmapColours => new TranslatableString(getKey(@"beatmap_colours"), @"Beatmap colours"); + + /// + /// "Beatmap hitsounds" + /// + public static LocalisableString BeatmapHitsounds => new TranslatableString(getKey(@"beatmap_hitsounds"), @"Beatmap hitsounds"); + + /// + /// "Export selected skin" + /// + public static LocalisableString ExportSkinButton => new TranslatableString(getKey(@"export_skin_button"), @"Export selected skin"); + + private static string getKey(string key) => $"{prefix}:{key}"; + } +} diff --git a/osu.Game/Overlays/Settings/Sections/SkinSection.cs b/osu.Game/Overlays/Settings/Sections/SkinSection.cs index 9f3543d059..007302c584 100644 --- a/osu.Game/Overlays/Settings/Sections/SkinSection.cs +++ b/osu.Game/Overlays/Settings/Sections/SkinSection.cs @@ -13,6 +13,7 @@ using osu.Framework.Logging; using osu.Game.Configuration; using osu.Game.Graphics.UserInterface; +using osu.Game.Localisation; using osu.Game.Skinning; using osu.Game.Skinning.Editor; using osuTK; @@ -23,7 +24,7 @@ public class SkinSection : SettingsSection { private SkinSettingsDropdown skinDropdown; - public override string Header => "Skin"; + public override LocalisableString Header => SkinSettingsStrings.SkinSectionHeader; public override Drawable CreateIcon() => new SpriteIcon { @@ -69,34 +70,34 @@ private void load(OsuConfigManager config, [CanBeNull] SkinEditorOverlay skinEdi skinDropdown = new SkinSettingsDropdown(), new SettingsButton { - Text = "Skin layout editor", + Text = SkinSettingsStrings.SkinLayoutEditor, Action = () => skinEditor?.Toggle(), }, new ExportSkinButton(), new SettingsSlider { - LabelText = "Gameplay cursor size", + LabelText = SkinSettingsStrings.CursorSize, Current = config.GetBindable(OsuSetting.GameplayCursorSize), KeyboardStep = 0.01f }, new SettingsCheckbox { - LabelText = "Adjust gameplay cursor size based on current beatmap", + LabelText = SkinSettingsStrings.AutoCursorSize, Current = config.GetBindable(OsuSetting.AutoCursorSize) }, new SettingsCheckbox { - LabelText = "Beatmap skins", + LabelText = SkinSettingsStrings.BeatmapSkins, Current = config.GetBindable(OsuSetting.BeatmapSkins) }, new SettingsCheckbox { - LabelText = "Beatmap colours", + LabelText = SkinSettingsStrings.BeatmapColours, Current = config.GetBindable(OsuSetting.BeatmapColours) }, new SettingsCheckbox { - LabelText = "Beatmap hitsounds", + LabelText = SkinSettingsStrings.BeatmapHitsounds, Current = config.GetBindable(OsuSetting.BeatmapHitsounds) }, }; @@ -200,7 +201,7 @@ private class ExportSkinButton : SettingsButton [BackgroundDependencyLoader] private void load() { - Text = "Export selected skin"; + Text = SkinSettingsStrings.ExportSkinButton; Action = export; currentSkin = skins.CurrentSkin.GetBoundCopy();