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Add back small tick tests
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@ -60,16 +60,20 @@ namespace osu.Game.Tests.Rulesets.Scoring
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[TestCase(ScoringMode.Standardised, HitResult.Good, HitResult.Perfect, 3_350_000 / 7.0)]
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[TestCase(ScoringMode.Standardised, HitResult.Great, HitResult.Great, 575_000)]
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[TestCase(ScoringMode.Standardised, HitResult.Perfect, HitResult.Perfect, 575_000)]
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[TestCase(ScoringMode.Standardised, HitResult.SmallTickMiss, HitResult.SmallTickHit, 700_000)]
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[TestCase(ScoringMode.Standardised, HitResult.SmallTickHit, HitResult.SmallTickHit, 925_000)]
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[TestCase(ScoringMode.Standardised, HitResult.LargeTickMiss, HitResult.LargeTickHit, 0)]
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[TestCase(ScoringMode.Standardised, HitResult.LargeTickHit, HitResult.LargeTickHit, 575_000)]
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[TestCase(ScoringMode.Standardised, HitResult.SmallBonus, HitResult.SmallBonus, 30)]
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[TestCase(ScoringMode.Standardised, HitResult.LargeBonus, HitResult.LargeBonus, 150)]
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[TestCase(ScoringMode.Standardised, HitResult.SmallBonus, HitResult.SmallBonus, 700_030)]
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[TestCase(ScoringMode.Standardised, HitResult.LargeBonus, HitResult.LargeBonus, 700_150)]
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[TestCase(ScoringMode.Classic, HitResult.Miss, HitResult.Great, 0)]
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[TestCase(ScoringMode.Classic, HitResult.Meh, HitResult.Great, 156)]
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[TestCase(ScoringMode.Classic, HitResult.Ok, HitResult.Great, 312)]
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[TestCase(ScoringMode.Classic, HitResult.Good, HitResult.Perfect, 3744 / 7.0)]
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[TestCase(ScoringMode.Classic, HitResult.Great, HitResult.Great, 936)]
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[TestCase(ScoringMode.Classic, HitResult.Perfect, HitResult.Perfect, 936)]
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[TestCase(ScoringMode.Classic, HitResult.SmallTickMiss, HitResult.SmallTickHit, 0)]
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[TestCase(ScoringMode.Classic, HitResult.SmallTickHit, HitResult.SmallTickHit, 225)]
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[TestCase(ScoringMode.Classic, HitResult.LargeTickMiss, HitResult.LargeTickHit, 0)]
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[TestCase(ScoringMode.Classic, HitResult.LargeTickHit, HitResult.LargeTickHit, 936)]
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[TestCase(ScoringMode.Classic, HitResult.SmallBonus, HitResult.SmallBonus, 30)]
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