Fix audio clock breakage.

This commit is contained in:
Dean Herbert 2017-05-19 22:19:20 +09:00
parent 20156d26f9
commit 60f960aafd

View File

@ -57,7 +57,7 @@ namespace osu.Game.Screens.Play
var baseClock = Clock;
if (AudioClock != null)
Clock = new FramedClock(AudioClock);
Clock = new FramedClock(AudioClock) { ProcessSourceClockFrames = false };
Children = new Drawable[]
{