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Fix audio clock breakage.
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@ -57,7 +57,7 @@ namespace osu.Game.Screens.Play
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var baseClock = Clock;
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if (AudioClock != null)
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Clock = new FramedClock(AudioClock);
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Clock = new FramedClock(AudioClock) { ProcessSourceClockFrames = false };
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Children = new Drawable[]
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{
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