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Renamed Editor method
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@ -598,7 +598,7 @@ namespace osu.Game
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return;
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}
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editor.SeekToTimestamp(timeGroup, objectsGroup);
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editor.SeekAndSelectHitObjects(timeGroup, objectsGroup);
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}
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/// <summary>
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@ -1138,7 +1138,7 @@ namespace osu.Game.Screens.Edit
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loader?.CancelPendingDifficultySwitch();
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}
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public void SeekToTimestamp(string timeGroup, string objectsGroup)
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public void SeekAndSelectHitObjects(string timeGroup, string objectsGroup)
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{
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double position = EditorTimestampParser.GetTotalMilliseconds(timeGroup);
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editorBeatmap.SelectedHitObjects.Clear();
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