diff --git a/osu.Game.Modes.Taiko/Objects/Drawable/DrawableDrumRoll.cs b/osu.Game.Modes.Taiko/Objects/Drawable/DrawableDrumRoll.cs index dcbdfa270d..3551538fe7 100644 --- a/osu.Game.Modes.Taiko/Objects/Drawable/DrawableDrumRoll.cs +++ b/osu.Game.Modes.Taiko/Objects/Drawable/DrawableDrumRoll.cs @@ -9,7 +9,7 @@ namespace osu.Game.Modes.Taiko.Objects.Drawable { public class DrawableDrumRoll : DrawableTaikoHitObject { - private DrumRoll drumRoll; + private readonly DrumRoll drumRoll; public DrawableDrumRoll(DrumRoll drumRoll) : base(drumRoll) diff --git a/osu.Game.Modes.Taiko/Objects/Drawable/DrawableDrumRollTick.cs b/osu.Game.Modes.Taiko/Objects/Drawable/DrawableDrumRollTick.cs index 83d878d293..360cccd6ca 100644 --- a/osu.Game.Modes.Taiko/Objects/Drawable/DrawableDrumRollTick.cs +++ b/osu.Game.Modes.Taiko/Objects/Drawable/DrawableDrumRollTick.cs @@ -16,9 +16,9 @@ public class DrawableDrumRollTick : DrawableTaikoHitObject /// A list of keys which this HitObject will accept. These are the standard Taiko keys for now. /// These should be moved to bindings later. /// - private List validKeys = new List(new[] { Key.D, Key.F, Key.J, Key.K }); + private readonly List validKeys = new List(new[] { Key.D, Key.F, Key.J, Key.K }); - private DrumRollTick tick; + private readonly DrumRollTick tick; public DrawableDrumRollTick(DrumRollTick tick) : base(tick)