Add the most basic score calculation for catch

This commit is contained in:
Dean Herbert 2017-09-18 12:48:45 +09:00
parent d3c58c848d
commit 60b38b2776
1 changed files with 16 additions and 4 deletions

View File

@ -1,7 +1,10 @@
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Game.Beatmaps;
using osu.Game.Rulesets.Catch.Judgements;
using osu.Game.Rulesets.Catch.Objects;
using osu.Game.Rulesets.Objects.Drawables;
using osu.Game.Rulesets.Scoring;
using osu.Game.Rulesets.UI;
@ -9,13 +12,22 @@ namespace osu.Game.Rulesets.Catch.Scoring
{
internal class CatchScoreProcessor : ScoreProcessor<CatchBaseHit>
{
public CatchScoreProcessor()
{
}
public CatchScoreProcessor(RulesetContainer<CatchBaseHit> rulesetContainer)
: base(rulesetContainer)
{
}
protected override void SimulateAutoplay(Beatmap<CatchBaseHit> beatmap)
{
foreach (var obj in beatmap.HitObjects)
{
var fruit = obj as Fruit;
if (fruit != null)
AddJudgement(new CatchJudgement { Result = HitResult.Perfect });
}
base.SimulateAutoplay(beatmap);
}
}
}