mirror of https://github.com/ppy/osu
Ensure `ChatTextBox` takes/leaves focus on chat overlay pop in/out
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c17edb2848
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@ -26,6 +26,10 @@ public class ChatTextBar : Container
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public event Action<string>? OnSearchTermsChanged;
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public event Action<string>? OnSearchTermsChanged;
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public void TextBoxTakeFocus() => chatTextBox.TakeFocus();
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public void TextBoxKillFocus() => chatTextBox.KillFocus();
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[Resolved]
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[Resolved]
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private Bindable<Channel> currentChannel { get; set; } = null!;
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private Bindable<Channel> currentChannel { get; set; } = null!;
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@ -214,16 +214,22 @@ protected override void OnDragEnd(DragEndEvent e)
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protected override void PopIn()
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protected override void PopIn()
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{
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{
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base.PopIn();
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this.MoveToY(0, transition_length, Easing.OutQuint);
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this.MoveToY(0, transition_length, Easing.OutQuint);
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this.FadeIn(transition_length, Easing.OutQuint);
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this.FadeIn(transition_length, Easing.OutQuint);
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base.PopIn();
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textBar.TextBoxTakeFocus();
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}
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}
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protected override void PopOut()
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protected override void PopOut()
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{
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{
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base.PopOut();
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this.MoveToY(Height, transition_length, Easing.InSine);
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this.MoveToY(Height, transition_length, Easing.InSine);
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this.FadeOut(transition_length, Easing.InSine);
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this.FadeOut(transition_length, Easing.InSine);
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base.PopOut();
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textBar.TextBoxKillFocus();
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}
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}
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private void currentChannelChanged(ValueChangedEvent<Channel> e)
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private void currentChannelChanged(ValueChangedEvent<Channel> e)
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