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remove unneeded extra Previous
calls from RhythmEvaluator
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parent
5e1f6964d1
commit
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@ -66,10 +66,10 @@ namespace osu.Game.Rulesets.Osu.Difficulty.Evaluators
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}
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else
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{
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if (current.Previous(i - 1).BaseObject is Slider) // bpm change is into slider, this is easy acc window
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if (currObj.BaseObject is Slider) // bpm change is into slider, this is easy acc window
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effectiveRatio *= 0.125;
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if (current.Previous(i).BaseObject is Slider) // bpm change was from a slider, this is easier typically than circle -> circle
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if (prevObj.BaseObject is Slider) // bpm change was from a slider, this is easier typically than circle -> circle
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effectiveRatio *= 0.25;
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if (previousIslandSize == islandSize) // repeated island size (ex: triplet -> triplet)
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