mirror of
https://github.com/ppy/osu
synced 2025-01-25 07:13:22 +00:00
Limit BPM entry via slider to a sane range
This commit is contained in:
parent
cb7cca48e5
commit
6091714f15
@ -1,6 +1,7 @@
|
|||||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||||
// See the LICENCE file in the repository root for full licence text.
|
// See the LICENCE file in the repository root for full licence text.
|
||||||
|
|
||||||
|
using System;
|
||||||
using osu.Framework.Allocation;
|
using osu.Framework.Allocation;
|
||||||
using osu.Framework.Bindables;
|
using osu.Framework.Bindables;
|
||||||
using osu.Framework.Graphics;
|
using osu.Framework.Graphics;
|
||||||
@ -12,7 +13,7 @@ namespace osu.Game.Screens.Edit.Timing
|
|||||||
{
|
{
|
||||||
internal class TimingSection : Section<TimingControlPoint>
|
internal class TimingSection : Section<TimingControlPoint>
|
||||||
{
|
{
|
||||||
private SettingsSlider<double> bpm;
|
private SettingsSlider<double> bpmSlider;
|
||||||
private SettingsEnumDropdown<TimeSignatures> timeSignature;
|
private SettingsEnumDropdown<TimeSignatures> timeSignature;
|
||||||
|
|
||||||
[BackgroundDependencyLoader]
|
[BackgroundDependencyLoader]
|
||||||
@ -20,7 +21,7 @@ namespace osu.Game.Screens.Edit.Timing
|
|||||||
{
|
{
|
||||||
Flow.AddRange(new Drawable[]
|
Flow.AddRange(new Drawable[]
|
||||||
{
|
{
|
||||||
bpm = new BPMSlider
|
bpmSlider = new BPMSlider
|
||||||
{
|
{
|
||||||
Bindable = new TimingControlPoint().BeatLengthBindable,
|
Bindable = new TimingControlPoint().BeatLengthBindable,
|
||||||
LabelText = "BPM",
|
LabelText = "BPM",
|
||||||
@ -36,7 +37,7 @@ namespace osu.Game.Screens.Edit.Timing
|
|||||||
{
|
{
|
||||||
if (point.NewValue != null)
|
if (point.NewValue != null)
|
||||||
{
|
{
|
||||||
bpm.Bindable = point.NewValue.BeatLengthBindable;
|
bpmSlider.Bindable = point.NewValue.BeatLengthBindable;
|
||||||
timeSignature.Bindable = point.NewValue.TimeSignatureBindable;
|
timeSignature.Bindable = point.NewValue.TimeSignatureBindable;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@ -54,6 +55,9 @@ namespace osu.Game.Screens.Edit.Timing
|
|||||||
|
|
||||||
private class BPMSlider : SettingsSlider<double>
|
private class BPMSlider : SettingsSlider<double>
|
||||||
{
|
{
|
||||||
|
private const double sane_minimum = 60;
|
||||||
|
private const double sane_maximum = 200;
|
||||||
|
|
||||||
private readonly BindableDouble beatLengthBindable = new BindableDouble();
|
private readonly BindableDouble beatLengthBindable = new BindableDouble();
|
||||||
|
|
||||||
private BindableDouble bpmBindable;
|
private BindableDouble bpmBindable;
|
||||||
@ -63,22 +67,39 @@ namespace osu.Game.Screens.Edit.Timing
|
|||||||
get => base.Bindable;
|
get => base.Bindable;
|
||||||
set
|
set
|
||||||
{
|
{
|
||||||
// incoming will be beatlength
|
// incoming will be beat length, not bpm
|
||||||
|
|
||||||
beatLengthBindable.UnbindBindings();
|
beatLengthBindable.UnbindBindings();
|
||||||
beatLengthBindable.BindTo(value);
|
beatLengthBindable.BindTo(value);
|
||||||
|
|
||||||
base.Bindable = bpmBindable = new BindableDouble(beatLengthToBpm(beatLengthBindable.Value))
|
double initial = beatLengthToBpm(beatLengthBindable.Value);
|
||||||
|
|
||||||
|
bpmBindable = new BindableDouble(initial)
|
||||||
{
|
{
|
||||||
MinValue = beatLengthToBpm(beatLengthBindable.MaxValue),
|
|
||||||
MaxValue = beatLengthToBpm(beatLengthBindable.MinValue),
|
|
||||||
Default = beatLengthToBpm(beatLengthBindable.Default),
|
Default = beatLengthToBpm(beatLengthBindable.Default),
|
||||||
};
|
};
|
||||||
|
|
||||||
bpmBindable.BindValueChanged(bpm => beatLengthBindable.Value = beatLengthToBpm(bpm.NewValue));
|
updateCurrent(initial);
|
||||||
|
|
||||||
|
bpmBindable.BindValueChanged(bpm =>
|
||||||
|
{
|
||||||
|
updateCurrent(bpm.NewValue);
|
||||||
|
beatLengthBindable.Value = beatLengthToBpm(bpm.NewValue);
|
||||||
|
});
|
||||||
|
|
||||||
|
base.Bindable = bpmBindable;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
private void updateCurrent(double newValue)
|
||||||
|
{
|
||||||
|
// we use a more sane range for the slider display unless overridden by the user.
|
||||||
|
// if a value comes in outside our range, we should expand temporarily.
|
||||||
|
bpmBindable.MinValue = Math.Min(newValue, sane_minimum);
|
||||||
|
bpmBindable.MaxValue = Math.Max(newValue, sane_maximum);
|
||||||
|
|
||||||
|
bpmBindable.Value = newValue;
|
||||||
|
}
|
||||||
|
|
||||||
private double beatLengthToBpm(double beatLength) => 60000 / beatLength;
|
private double beatLengthToBpm(double beatLength) => 60000 / beatLength;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
Loading…
Reference in New Issue
Block a user