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Add skin components and interfaces
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osu.Game/Screens/Play/HUD/IComboCounter.cs
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osu.Game/Screens/Play/HUD/IComboCounter.cs
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using osu.Framework.Bindables;
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using osu.Framework.Graphics;
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namespace osu.Game.Screens.Play.HUD
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{
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/// <summary>
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/// An interface providing a set of methods to update a combo counter.
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/// </summary>
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public interface IComboCounter : IDrawable
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{
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/// <summary>
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/// The current combo to be displayed.
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/// </summary>
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Bindable<int> Current { get; }
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}
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}
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osu.Game/Skinning/HUDSkinComponent.cs
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osu.Game/Skinning/HUDSkinComponent.cs
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System.Linq;
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namespace osu.Game.Skinning
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{
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public class HUDSkinComponent : ISkinComponent
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{
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public readonly HUDSkinComponents Component;
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public HUDSkinComponent(HUDSkinComponents component)
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{
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Component = component;
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}
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protected virtual string ComponentName => Component.ToString();
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public string LookupName =>
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string.Join("/", new[] { "HUD", ComponentName }.Where(s => !string.IsNullOrEmpty(s)));
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}
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}
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osu.Game/Skinning/HUDSkinComponents.cs
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osu.Game/Skinning/HUDSkinComponents.cs
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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namespace osu.Game.Skinning
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{
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public enum HUDSkinComponents
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{
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ComboCounter
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}
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}
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