From 605f733cf905f299050af7f0212662eb11e06c56 Mon Sep 17 00:00:00 2001 From: smoogipooo Date: Fri, 17 Mar 2017 19:52:24 +0900 Subject: [PATCH] Add back the bash conversion factor. --- osu.Game.Modes.Taiko/Beatmaps/TaikoBeatmapConverter.cs | 4 +++- 1 file changed, 3 insertions(+), 1 deletion(-) diff --git a/osu.Game.Modes.Taiko/Beatmaps/TaikoBeatmapConverter.cs b/osu.Game.Modes.Taiko/Beatmaps/TaikoBeatmapConverter.cs index 6533295ce4..00a17c017c 100644 --- a/osu.Game.Modes.Taiko/Beatmaps/TaikoBeatmapConverter.cs +++ b/osu.Game.Modes.Taiko/Beatmaps/TaikoBeatmapConverter.cs @@ -14,6 +14,7 @@ namespace osu.Game.Modes.Taiko.Beatmaps internal class TaikoBeatmapConverter : IBeatmapConverter { private const float legacy_velocity_scale = 1.4f; + private const float bash_convert_factor = 1.65f; public Beatmap Convert(Beatmap original) { @@ -55,12 +56,13 @@ private TaikoHitObject convertHitObject(HitObject original) if (endTimeData != null) { + // We compute the end time manually to add in the Bash convert factor return new Bash { StartTime = original.StartTime, Sample = original.Sample, - EndTime = endTimeData.EndTime + EndTime = original.StartTime + endTimeData.Duration * bash_convert_factor }; }