mirror of https://github.com/ppy/osu
Add back the bash conversion factor.
This commit is contained in:
parent
7f7e8047d4
commit
605f733cf9
|
@ -14,6 +14,7 @@ namespace osu.Game.Modes.Taiko.Beatmaps
|
|||
internal class TaikoBeatmapConverter : IBeatmapConverter<TaikoHitObject>
|
||||
{
|
||||
private const float legacy_velocity_scale = 1.4f;
|
||||
private const float bash_convert_factor = 1.65f;
|
||||
|
||||
public Beatmap<TaikoHitObject> Convert(Beatmap original)
|
||||
{
|
||||
|
@ -55,12 +56,13 @@ private TaikoHitObject convertHitObject(HitObject original)
|
|||
|
||||
if (endTimeData != null)
|
||||
{
|
||||
// We compute the end time manually to add in the Bash convert factor
|
||||
return new Bash
|
||||
{
|
||||
StartTime = original.StartTime,
|
||||
Sample = original.Sample,
|
||||
|
||||
EndTime = endTimeData.EndTime
|
||||
EndTime = original.StartTime + endTimeData.Duration * bash_convert_factor
|
||||
};
|
||||
}
|
||||
|
||||
|
|
Loading…
Reference in New Issue