Merge branch 'master' into editor-hitobject-overlays

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Dean Herbert 2018-03-01 21:33:27 +09:00 committed by GitHub
commit 603a98f6cc
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2 changed files with 3 additions and 3 deletions

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@ -10,7 +10,7 @@ namespace osu.Game.Rulesets.Mania.MathUtils
/// </summary>
internal class FastRandom
{
private const double uint_to_real = 1.0 / (uint.MaxValue + 1.0);
private const double int_to_real = 1.0 / (int.MaxValue + 1.0);
private const uint int_mask = 0x7FFFFFFF;
private const uint y = 842502087;
private const uint z = 3579807591;
@ -65,7 +65,7 @@ public uint NextUInt()
/// Generates a random double value within the range [0, 1).
/// </summary>
/// <returns>The random value.</returns>
public double NextDouble() => uint_to_real * NextUInt();
public double NextDouble() => int_to_real * Next();
private uint bitBuffer;
private int bitIndex = 32;

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@ -143,7 +143,7 @@ public OsuLogo()
Alpha = 0.5f,
Size = new Vector2(0.96f)
},
new BufferedContainer
new Container
{
AutoSizeAxes = Axes.Both,
Children = new Drawable[]