diff --git a/osu.Game/Rulesets/UI/FrameStabilityContainer.cs b/osu.Game/Rulesets/UI/FrameStabilityContainer.cs index 2866ce08ed..ad15bcf057 100644 --- a/osu.Game/Rulesets/UI/FrameStabilityContainer.cs +++ b/osu.Game/Rulesets/UI/FrameStabilityContainer.cs @@ -110,6 +110,10 @@ private void updateClock() // On the first update, frame-stability seeking would result in unexpected/unwanted behaviour. // Instead we perform an initial seek to the proposed time. manualClock.CurrentTime = newProposedTime; + + // do a second process to clear out ElapsedTime + framedClock.ProcessFrame(); + firstConsumption = false; } else if (Math.Abs(manualClock.CurrentTime - newProposedTime) > sixty_frame_time * 1.2f)