diff --git a/osu.Game/Screens/Select/BeatmapCarousel.cs b/osu.Game/Screens/Select/BeatmapCarousel.cs index 734d9bbde7..13ece08144 100644 --- a/osu.Game/Screens/Select/BeatmapCarousel.cs +++ b/osu.Game/Screens/Select/BeatmapCarousel.cs @@ -124,8 +124,7 @@ namespace osu.Game.Screens.Select itemsCache.Invalidate(); ScrollToSelected(); - // apply any pending filter operation that may have been delayed (see applyActiveCriteria's scheduling behaviour when BeatmapSetsLoaded is false). - FlushPendingFilterOperations(); + applyActiveCriteria(false); // Run on late scheduler want to ensure this runs after all pending UpdateBeatmapSet / RemoveBeatmapSet operations are run. SchedulerAfterChildren.Add(() =>