Fix incorrect inequality with multiple speed adjustments at the same start time.

This commit is contained in:
smoogipooo 2017-08-22 15:58:21 +09:00
parent 3254e16e9c
commit 5fcd94880d

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@ -181,7 +181,7 @@ namespace osu.Game.Rulesets.UI
speedAdjustments.Add(speedAdjustment);
// We now need to re-sort the hit objects in the last speed adjustment prior to this one, to see if they need a new parent
var previousSpeedAdjustment = speedAdjustments.LastOrDefault(s => s.ControlPoint.StartTime < speedAdjustment.ControlPoint.StartTime);
var previousSpeedAdjustment = speedAdjustments.LastOrDefault(s => s.ControlPoint.StartTime <= speedAdjustment.ControlPoint.StartTime);
if (previousSpeedAdjustment == null)
return;