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Fix incorrect inequality with multiple speed adjustments at the same start time.
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@ -181,7 +181,7 @@ namespace osu.Game.Rulesets.UI
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speedAdjustments.Add(speedAdjustment);
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// We now need to re-sort the hit objects in the last speed adjustment prior to this one, to see if they need a new parent
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var previousSpeedAdjustment = speedAdjustments.LastOrDefault(s => s.ControlPoint.StartTime < speedAdjustment.ControlPoint.StartTime);
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var previousSpeedAdjustment = speedAdjustments.LastOrDefault(s => s.ControlPoint.StartTime <= speedAdjustment.ControlPoint.StartTime);
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if (previousSpeedAdjustment == null)
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return;
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