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Update xmldoc
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@ -69,7 +69,7 @@ namespace osu.Game.Beatmaps
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/// </summary>
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/// <param name="beatmapInfo">The <see cref="BeatmapInfo"/> to get the difficulty of.</param>
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/// <param name="cancellationToken">An optional <see cref="CancellationToken"/> which stops updating the star difficulty for the given <see cref="BeatmapInfo"/>.</param>
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/// <returns>A bindable that is updated to contain the star difficulty when it becomes available.</returns>
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/// <returns>A bindable that is updated to contain the star difficulty when it becomes available. Will be null while in an initial calculating state (but not during updates to ruleset and mods if a stale value is already propagated).</returns>
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public IBindable<StarDifficulty?> GetBindableDifficulty([NotNull] BeatmapInfo beatmapInfo, CancellationToken cancellationToken = default)
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{
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var bindable = createBindable(beatmapInfo, currentRuleset.Value, currentMods.Value, cancellationToken);
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@ -90,7 +90,7 @@ namespace osu.Game.Beatmaps
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/// <param name="rulesetInfo">The <see cref="RulesetInfo"/> to get the difficulty with. If <c>null</c>, the <paramref name="beatmapInfo"/>'s ruleset is used.</param>
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/// <param name="mods">The <see cref="Mod"/>s to get the difficulty with. If <c>null</c>, no mods will be assumed.</param>
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/// <param name="cancellationToken">An optional <see cref="CancellationToken"/> which stops updating the star difficulty for the given <see cref="BeatmapInfo"/>.</param>
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/// <returns>A bindable that is updated to contain the star difficulty when it becomes available.</returns>
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/// <returns>A bindable that is updated to contain the star difficulty when it becomes available. Will be null while in an initial calculating state.</returns>
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public IBindable<StarDifficulty?> GetBindableDifficulty([NotNull] BeatmapInfo beatmapInfo, [CanBeNull] RulesetInfo rulesetInfo, [CanBeNull] IEnumerable<Mod> mods,
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CancellationToken cancellationToken = default)
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=> createBindable(beatmapInfo, rulesetInfo, mods, cancellationToken);
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