From 5f98195144d1068063bfd015d2501255afcd0a34 Mon Sep 17 00:00:00 2001 From: smoogipoo Date: Fri, 24 Jul 2020 18:16:36 +0900 Subject: [PATCH] Load nested hitobjects during map load --- osu.Game/Rulesets/Objects/Drawables/DrawableHitObject.cs | 9 +++++++-- 1 file changed, 7 insertions(+), 2 deletions(-) diff --git a/osu.Game/Rulesets/Objects/Drawables/DrawableHitObject.cs b/osu.Game/Rulesets/Objects/Drawables/DrawableHitObject.cs index f275153ce3..581617b567 100644 --- a/osu.Game/Rulesets/Objects/Drawables/DrawableHitObject.cs +++ b/osu.Game/Rulesets/Objects/Drawables/DrawableHitObject.cs @@ -129,9 +129,9 @@ private void load(OsuConfigManager config) LoadSamples(); } - protected override void LoadComplete() + protected override void LoadAsyncComplete() { - base.LoadComplete(); + base.LoadAsyncComplete(); HitObject.DefaultsApplied += onDefaultsApplied; @@ -148,6 +148,11 @@ protected override void LoadComplete() samplesBindable.CollectionChanged += (_, __) => LoadSamples(); apply(HitObject); + } + + protected override void LoadComplete() + { + base.LoadComplete(); updateState(ArmedState.Idle, true); }