mirror of https://github.com/ppy/osu
Load nested hitobjects during map load
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d2aaba3918
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@ -129,9 +129,9 @@ private void load(OsuConfigManager config)
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LoadSamples();
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}
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protected override void LoadComplete()
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protected override void LoadAsyncComplete()
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{
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base.LoadComplete();
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base.LoadAsyncComplete();
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HitObject.DefaultsApplied += onDefaultsApplied;
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@ -148,6 +148,11 @@ protected override void LoadComplete()
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samplesBindable.CollectionChanged += (_, __) => LoadSamples();
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apply(HitObject);
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}
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protected override void LoadComplete()
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{
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base.LoadComplete();
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updateState(ArmedState.Idle, true);
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}
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