Load nested hitobjects during map load

This commit is contained in:
smoogipoo 2020-07-24 18:16:36 +09:00
parent d2aaba3918
commit 5f98195144
1 changed files with 7 additions and 2 deletions

View File

@ -129,9 +129,9 @@ private void load(OsuConfigManager config)
LoadSamples();
}
protected override void LoadComplete()
protected override void LoadAsyncComplete()
{
base.LoadComplete();
base.LoadAsyncComplete();
HitObject.DefaultsApplied += onDefaultsApplied;
@ -148,6 +148,11 @@ protected override void LoadComplete()
samplesBindable.CollectionChanged += (_, __) => LoadSamples();
apply(HitObject);
}
protected override void LoadComplete()
{
base.LoadComplete();
updateState(ArmedState.Idle, true);
}