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Per encoding evaluation
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@ -12,17 +12,33 @@ namespace osu.Game.Rulesets.Taiko.Difficulty.Evaluators
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return Math.Tanh(Math.E * -(val - center) / width);
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}
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public static double EvaluateDifficultyOf(ColourEncoding encoding)
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{
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return 1 / Math.Pow(encoding.MonoRunLength, 0.5);
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}
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public static double EvaluateDifficultyOf(CoupledColourEncoding coupledEncoding)
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{
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double difficulty = 0;
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for (int i = 0; i < coupledEncoding.Payload.Length; i++)
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{
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difficulty += EvaluateDifficultyOf(coupledEncoding.Payload[i]);
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}
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return difficulty;
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}
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public static double EvaluateDifficultyOf(TaikoDifficultyHitObjectColour? colour)
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{
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if (colour == null) return 0;
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double difficulty = 7.5 * Math.Log(colour.Encoding.Payload.Length + 1, 10);
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// double difficulty = 9.5 * Math.Log(colour.Encoding.Payload.Length + 1, 10);
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double difficulty = 3 * EvaluateDifficultyOf(colour.Encoding);
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// foreach (ColourEncoding encoding in colour.Encoding.Payload)
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// {
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// difficulty += sigmoid(encoding.MonoRunLength, 1, 1) * 0.4 + 0.6;
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// }
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difficulty *= -sigmoid(colour.RepetitionInterval, 1, 7);
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// difficulty *= -sigmoid(colour.RepetitionInterval, 2, 2) * 0.5 + 0.5;
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// difficulty *= -sigmoid(colour.RepetitionInterval, 1, 7);
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difficulty *= -sigmoid(colour.RepetitionInterval, 6, 5) * 0.5 + 0.5;
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return difficulty;
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}
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@ -35,22 +35,31 @@ namespace osu.Game.Rulesets.Taiko.Difficulty.Skills
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protected override double StrainValueOf(DifficultyHitObject current)
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{
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double difficulty = ColourEvaluator.EvaluateDifficultyOf(current);
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// difficulty *= speedBonus(current.DeltaTime);
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// TaikoDifficultyHitObject? taikoCurrent = (TaikoDifficultyHitObject)current;
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// TaikoDifficultyHitObjectColour? colour = taikoCurrent?.Colour;
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// if (taikoCurrent != null && colour != null)
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// {
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// ColourEncoding[] payload = colour.Encoding.Payload;
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// string payloadDisplay = "";
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// for (int i = 0; i < payload.Length; ++i)
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// {
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// payloadDisplay += $",({payload[i].MonoRunLength}|{payload[i].EncodingRunLength})";
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// }
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// System.Console.WriteLine($"{current.StartTime},{difficulty},{colour.RepetitionInterval},{colour.Encoding.RunLength}{payloadDisplay}");
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// }
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return difficulty;
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}
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// TODO: Remove befor pr
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public string GetDebugString(DifficultyHitObject current)
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{
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double difficulty = ColourEvaluator.EvaluateDifficultyOf(current);
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difficulty *= speedBonus(current.DeltaTime);
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TaikoDifficultyHitObject? taikoCurrent = (TaikoDifficultyHitObject)current;
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TaikoDifficultyHitObjectColour? colour = taikoCurrent?.Colour;
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if (taikoCurrent != null && colour != null)
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{
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ColourEncoding[] payload = colour.Encoding.Payload;
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string payloadDisplay = "";
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for (int i = 0; i < payload.Length; ++i)
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{
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payloadDisplay += $"({payload[i].MonoRunLength}|{payload[i].EncodingRunLength})";
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}
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return $"{current.StartTime},{difficulty},{CurrentStrain},{colour.RepetitionInterval},{colour.Encoding.RunLength},{payloadDisplay}";
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}
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else
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{
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return $"{current.StartTime},{difficulty},{CurrentStrain},0,0,0";
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}
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}
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}
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}
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@ -1,17 +1,19 @@
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using System;
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using System.IO;
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using System.Collections.Generic;
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using System.Linq;
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using osu.Game.Rulesets.Difficulty.Preprocessing;
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using osu.Game.Rulesets.Difficulty.Skills;
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using osu.Game.Rulesets.Mods;
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using osu.Game.Beatmaps;
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namespace osu.Game.Rulesets.Taiko.Difficulty.Skills
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{
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public class Peaks : Skill
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{
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private const double rhythm_skill_multiplier = 0.3 * final_multiplier;
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private const double colour_skill_multiplier = 0.39 * final_multiplier;
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private const double stamina_skill_multiplier = 0.33 * final_multiplier;
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private const double colour_skill_multiplier = 0.375 * final_multiplier;
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private const double stamina_skill_multiplier = 0.375 * final_multiplier;
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private const double final_multiplier = 0.06;
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@ -23,12 +25,25 @@ namespace osu.Game.Rulesets.Taiko.Difficulty.Skills
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public double RhythmDifficultyValue => rhythm.DifficultyValue() * rhythm_skill_multiplier;
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public double StaminaDifficultyValue => stamina.DifficultyValue() * stamina_skill_multiplier;
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public Peaks(Mod[] mods)
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// TODO: remove before pr
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private StreamWriter? colourDebugOutput;
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bool debugColour = false;
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public Peaks(Mod[] mods, IBeatmap beatmap)
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: base(mods)
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{
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rhythm = new Rhythm(mods);
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colour = new Colour(mods);
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stamina = new Stamina(mods);
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if (debugColour)
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{
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String filename = $"{beatmap.BeatmapInfo.Metadata.Title}[{beatmap.BeatmapInfo.DifficultyName}].csv";
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filename = filename.Replace('/', '_');
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colourDebugOutput = new StreamWriter(File.OpenWrite($"/run/mount/secondary/workspace/osu/output/colour-debug/{filename}"));
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colourDebugOutput.WriteLine("StartTime,Raw,Decayed,RepetitionInterval,EncodingRunLength,Payload");
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}
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}
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/// <summary>
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@ -43,6 +58,12 @@ namespace osu.Game.Rulesets.Taiko.Difficulty.Skills
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rhythm.Process(current);
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colour.Process(current);
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stamina.Process(current);
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if (debugColour && colourDebugOutput != null)
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{
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colourDebugOutput.WriteLine(colour.GetDebugString(current));
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colourDebugOutput.Flush();
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}
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}
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/// <summary>
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@ -33,7 +33,7 @@ namespace osu.Game.Rulesets.Taiko.Difficulty
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{
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return new Skill[]
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{
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new Peaks(mods)
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new Peaks(mods, beatmap)
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};
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}
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