mirror of https://github.com/ppy/osu
Fix tests not running more than once
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39b203375f
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@ -317,32 +317,32 @@ private void performTest(List<ReplayFrame> frames)
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// Likely requires some discussion regarding how first frame inputs should be handled.
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// Likely requires some discussion regarding how first frame inputs should be handled.
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frames.Insert(0, new OsuReplayFrame());
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frames.Insert(0, new OsuReplayFrame());
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var p = new ScoreAccessibleReplayPlayer(new Score { Replay = new Replay { Frames = frames } })
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{
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AllowPause = false,
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AllowLeadIn = false,
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AllowResults = false
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};
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p.OnLoadComplete += _ =>
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{
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p.ScoreProcessor.NewJudgement += result =>
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{
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if (currentPlayer == p) judgementResults.Add(result);
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};
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p.ScoreProcessor.AllJudged += () =>
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{
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if (currentPlayer == p) allJudgedFired = true;
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};
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};
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AddStep("load player", () =>
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AddStep("load player", () =>
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{
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{
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var p = new ScoreAccessibleReplayPlayer(new Score { Replay = new Replay { Frames = frames } })
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{
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AllowPause = false,
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AllowLeadIn = false,
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AllowResults = false
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};
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p.OnLoadComplete += _ =>
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{
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p.ScoreProcessor.NewJudgement += result =>
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{
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if (currentPlayer == p) judgementResults.Add(result);
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};
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p.ScoreProcessor.AllJudged += () =>
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{
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if (currentPlayer == p) allJudgedFired = true;
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};
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};
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LoadScreen(currentPlayer = p);
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LoadScreen(currentPlayer = p);
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allJudgedFired = false;
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allJudgedFired = false;
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judgementResults = new List<JudgementResult>();
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judgementResults = new List<JudgementResult>();
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});
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});
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AddUntilStep(() => p.IsLoaded, "Wait until player is loaded");
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AddUntilStep(() => currentPlayer.IsLoaded, "Wait until player is loaded");
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AddUntilStep(() => allJudgedFired, "Wait for all judged");
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AddUntilStep(() => allJudgedFired, "Wait for all judged");
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}
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}
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