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Fix tests failing due to base logic firing
It turns out that the changelog code was semi-intentionally relying on the request to get release streams to be slow to initially show the listing of all streams. Locally suppress the base tab control logic to fix this.
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@ -8,5 +8,11 @@ namespace osu.Game.Overlays.Changelog
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public class ChangelogUpdateStreamControl : OverlayStreamControl<APIUpdateStream>
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{
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protected override OverlayStreamItem<APIUpdateStream> CreateStreamItem(APIUpdateStream value) => new ChangelogUpdateStreamItem(value);
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protected override void LoadComplete()
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{
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// suppress base logic of immediately selecting first item if one exists
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// (we always want to start with no stream selected).
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}
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}
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}
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