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Return a valid "lighting" response from DefaultSkin
This is temporary to allow the new sprite lookup flow to potentially be merged before hit lighting skinnability is addressed.
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@ -158,6 +158,13 @@ namespace osu.Game.Skinning
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break;
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}
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switch (component.LookupName)
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{
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// Temporary until default skin has a valid hit lighting.
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case @"lighting":
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return Drawable.Empty();
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}
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if (GetTexture(component.LookupName) is Texture t)
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return new Sprite { Texture = t };
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