Greatly increase the playfield scroll speed adjust step

It was so small previously that I believe many people didn't even realise it was working.
This commit is contained in:
Dean Herbert 2018-06-07 11:33:39 +09:00
parent d32ac01614
commit 5e9a1961cb
1 changed files with 3 additions and 3 deletions

View File

@ -31,7 +31,7 @@ public abstract class ScrollingPlayfield : Playfield
/// <summary>
/// The step increase/decrease of the span of time visible by the length of the scrolling axes.
/// </summary>
private const double time_span_step = 50;
private const double time_span_step = 500;
/// <summary>
/// The span of time that is visible by the length of the scrolling axes.
@ -88,10 +88,10 @@ protected override bool OnKeyDown(InputState state, KeyDownEventArgs args)
switch (args.Key)
{
case Key.Minus:
this.TransformBindableTo(VisibleTimeRange, VisibleTimeRange + time_span_step, 200, Easing.OutQuint);
this.TransformBindableTo(VisibleTimeRange, VisibleTimeRange + time_span_step, 600, Easing.OutQuint);
break;
case Key.Plus:
this.TransformBindableTo(VisibleTimeRange, VisibleTimeRange - time_span_step, 200, Easing.OutQuint);
this.TransformBindableTo(VisibleTimeRange, VisibleTimeRange - time_span_step, 600, Easing.OutQuint);
break;
}
}