diff --git a/osu.Game/Screens/Multi/Multiplayer.cs b/osu.Game/Screens/Multi/Multiplayer.cs index 44beed1787..816ba2c273 100644 --- a/osu.Game/Screens/Multi/Multiplayer.cs +++ b/osu.Game/Screens/Multi/Multiplayer.cs @@ -193,7 +193,10 @@ namespace osu.Game.Screens.Multi this.Delay(WaveContainer.DISAPPEAR_DURATION).FadeOut(); cancelLooping(); - loungeSubScreen.MakeCurrent(); + + if (screenStack.CurrentScreen != null) + loungeSubScreen.MakeCurrent(); + updatePollingRate(isIdle.Value); // the wave overlay transition takes longer than expected to run.