Make judgements work

This commit is contained in:
Andrei Zavatski 2019-12-21 14:30:41 +03:00
parent 5b115d8d8a
commit 5e3c3f2a90

View File

@ -1,33 +1,89 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Linq;
using osu.Framework.Allocation;
using osu.Framework.Extensions.Color4Extensions;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Colour;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes;
using osu.Framework.Graphics.Sprites;
using osu.Game.Graphics;
using osu.Game.Rulesets.Judgements;
using osu.Game.Rulesets.Scoring;
using osuTK;
using osuTK.Graphics;
namespace osu.Game.Screens.Play.HUD.HitErrorMeters
{
public class ColourHitErrorMeter : HitErrorMeter
{
private const int bar_height = 200;
private readonly FillFlowContainer judgementsFlow;
public ColourHitErrorMeter(HitWindows hitWindows)
: base(hitWindows)
{
AutoSizeAxes = Axes.Both;
InternalChild = judgementsFlow = new FillFlowContainer
{
AutoSizeAxes = Axes.X,
Height = bar_height,
Direction = FillDirection.Vertical,
Spacing = new Vector2(0, 2),
Masking = true,
};
}
public override void OnNewJudgement(JudgementResult judgement)
{
throw new System.NotImplementedException();
judgementsFlow.Add(new DrawableJudgement(HitWindows.ResultFor(judgement.TimeOffset)));
}
private class DrawableJudgement : CircularContainer
{
private readonly Box background;
private readonly HitResult result;
public DrawableJudgement(HitResult result)
{
this.result = result;
Masking = true;
Size = new Vector2(8);
Child = background = new Box
{
RelativeSizeAxes = Axes.Both,
};
}
[BackgroundDependencyLoader]
private void load(OsuColour colours)
{
switch (result)
{
case HitResult.Miss:
background.Colour = colours.Red;
break;
case HitResult.Meh:
background.Colour = colours.Yellow;
break;
case HitResult.Ok:
background.Colour = colours.Green;
break;
case HitResult.Good:
background.Colour = colours.GreenLight;
break;
case HitResult.Great:
background.Colour = colours.Blue;
break;
default:
background.Colour = colours.BlueLight;
break;
}
}
}
}
}