From 5e3ac5ac9f4a004bca348a1f23b17f0fc6e132ed Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Wed, 10 Nov 2021 12:05:14 +0100 Subject: [PATCH] Reset combo in test in a less weird way --- osu.Game.Rulesets.Catch.Tests/Mods/TestSceneCatchModNoScope.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/osu.Game.Rulesets.Catch.Tests/Mods/TestSceneCatchModNoScope.cs b/osu.Game.Rulesets.Catch.Tests/Mods/TestSceneCatchModNoScope.cs index 13d78145b3..bbe543e73e 100644 --- a/osu.Game.Rulesets.Catch.Tests/Mods/TestSceneCatchModNoScope.cs +++ b/osu.Game.Rulesets.Catch.Tests/Mods/TestSceneCatchModNoScope.cs @@ -95,7 +95,7 @@ public void TestVisibleAfterComboBreak() AddAssert("catcher must start visible", () => catcherAlphaAlmostEquals(1)); AddUntilStep("wait for combo", () => Player.ScoreProcessor.Combo.Value >= 2); AddAssert("catcher must dim after combo", () => !catcherAlphaAlmostEquals(1)); - AddStep("break combo", () => Player.ScoreProcessor.Combo.Set(0)); + AddStep("break combo", () => Player.ScoreProcessor.Combo.Value = 0); AddUntilStep("wait for catcher to show", () => catcherAlphaAlmostEquals(1)); }