Apply NRT to hitobject lifetime related classes

This commit is contained in:
Dean Herbert 2022-09-14 15:24:20 +09:00
parent c59aa57450
commit 5dc0d32e42
2 changed files with 1 additions and 5 deletions

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@ -1,8 +1,6 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
#nullable disable
using osu.Framework.Bindables;
using osu.Framework.Graphics.Performance;
using osu.Game.Rulesets.Judgements;
@ -24,7 +22,7 @@ public class HitObjectLifetimeEntry : LifetimeEntry
/// The result that <see cref="HitObject"/> was judged with.
/// This is set by the accompanying <see cref="DrawableHitObject"/>, and reused when required for rewinding.
/// </summary>
internal JudgementResult Result;
internal JudgementResult? Result;
private readonly IBindable<double> startTimeBindable = new BindableDouble();

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@ -1,8 +1,6 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
#nullable enable
using System;
using System.Collections.Generic;
using System.Diagnostics.CodeAnalysis;