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Merge pull request #29446 from OliBomby/last-anchor
Fix path control points losing curve type on save/reload or undo
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commit
5d09aaae27
@ -0,0 +1,47 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System.Linq;
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using NUnit.Framework;
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using osu.Game.Beatmaps;
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using osu.Game.Rulesets.Objects;
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using osu.Game.Rulesets.Objects.Types;
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using osu.Game.Rulesets.Osu.Objects;
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using osu.Game.Tests.Beatmaps;
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using osuTK;
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namespace osu.Game.Rulesets.Osu.Tests.Editor
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{
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public partial class TestSceneSliderChangeStates : TestSceneOsuEditor
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{
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protected override IBeatmap CreateBeatmap(RulesetInfo ruleset) => new TestBeatmap(ruleset, false);
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[TestCase(SplineType.Catmull)]
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[TestCase(SplineType.BSpline)]
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[TestCase(SplineType.Linear)]
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[TestCase(SplineType.PerfectCurve)]
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public void TestSliderRetainsCurveTypes(SplineType splineType)
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{
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Slider? slider = null;
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PathType pathType = new PathType(splineType);
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AddStep("add slider", () => EditorBeatmap.Add(slider = new Slider
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{
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StartTime = 500,
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Path = new SliderPath(new[]
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{
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new PathControlPoint(Vector2.Zero, pathType),
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new PathControlPoint(new Vector2(200, 0), pathType),
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})
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}));
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AddAssert("slider has correct spline type", () => ((Slider)EditorBeatmap.HitObjects[0]).Path.ControlPoints.All(p => p.Type == pathType));
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AddStep("remove object", () => EditorBeatmap.Remove(slider));
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AddAssert("slider removed", () => EditorBeatmap.HitObjects.Count == 0);
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addUndoSteps();
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AddAssert("slider not removed", () => EditorBeatmap.HitObjects.Count == 1);
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AddAssert("slider has correct spline type", () => ((Slider)EditorBeatmap.HitObjects[0]).Path.ControlPoints.All(p => p.Type == pathType));
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}
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private void addUndoSteps() => AddStep("undo", () => Editor.Undo());
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}
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}
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@ -450,7 +450,7 @@ namespace osu.Game.Beatmaps.Formats
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// Explicit segments have a new format in which the type is injected into the middle of the control point string.
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// To preserve compatibility with osu-stable as much as possible, explicit segments with the same type are converted to use implicit segments by duplicating the control point.
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// One exception are consecutive perfect curves, which aren't supported in osu!stable and can lead to decoding issues if encoded as implicit segments
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bool needsExplicitSegment = point.Type != lastType || point.Type == PathType.PERFECT_CURVE;
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bool needsExplicitSegment = point.Type != lastType || point.Type == PathType.PERFECT_CURVE || i == pathData.Path.ControlPoints.Count - 1;
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// Another exception to this is when the last two control points of the last segment were duplicated. This is not a scenario supported by osu!stable.
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// Lazer does not add implicit segments for the last two control points of _any_ explicit segment, so an explicit segment is forced in order to maintain consistency with the decoder.
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@ -351,6 +351,8 @@ namespace osu.Game.Rulesets.Objects.Legacy
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{
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int endPointLength = endPoint == null ? 0 : 1;
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if (FormatVersion < LegacyBeatmapEncoder.FIRST_LAZER_VERSION)
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{
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if (vertices.Length + endPointLength != 3)
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type = PathType.BEZIER;
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else if (isLinear(points[0], points[1], endPoint ?? points[2]))
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@ -359,6 +361,10 @@ namespace osu.Game.Rulesets.Objects.Legacy
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type = PathType.LINEAR;
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}
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}
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else if (vertices.Length + endPointLength > 3)
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// Lazer supports perfect curves with less than 3 points and colinear points
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type = PathType.BEZIER;
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}
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// The first control point must have a definite type.
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vertices[0].Type = type;
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