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Add extra explanatory comment to avoid any confusion
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@ -283,6 +283,7 @@ namespace osu.Game.Screens.OnlinePlay.Multiplayer
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{
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{
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// the room has gone away.
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// the room has gone away.
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// this could mean something happened during the join process, or an external connection issue occurred.
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// this could mean something happened during the join process, or an external connection issue occurred.
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// one specific scenario is where the underlying room is created, but the signalr server returns an error during the join process. this triggers a PartRoom operation (see https://github.com/ppy/osu/blob/7654df94f6f37b8382be7dfcb4f674e03bd35427/osu.Game/Screens/OnlinePlay/Multiplayer/MultiplayerRoomManager.cs#L97)
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Schedule(this.Exit);
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Schedule(this.Exit);
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}
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}
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}, true);
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}, true);
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