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Prevent ApplyTransformsAt from propogating to SliderBall children
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@ -132,6 +132,12 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
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base.ClearTransformsAfter(time, false, targetMember);
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}
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public override void ApplyTransformsAt(double time, bool propagateChildren = false)
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{
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// For the same reasons as above w.r.t rewinding, we shouldn't propagate to children here either.
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base.ApplyTransformsAt(time, false);
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}
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private bool tracking;
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public bool Tracking
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