Reorder game key bindings to allow skip overlay to have precedence over replay controls

This commit is contained in:
Dean Herbert 2023-02-10 18:57:21 +09:00
parent 96fbd04698
commit 5c795f492f

View File

@ -35,8 +35,8 @@ namespace osu.Game.Input.Bindings
// It is used to decide the order of precedence, with the earlier items having higher precedence.
public override IEnumerable<IKeyBinding> DefaultKeyBindings => GlobalKeyBindings
.Concat(EditorKeyBindings)
.Concat(ReplayKeyBindings)
.Concat(InGameKeyBindings)
.Concat(ReplayKeyBindings)
.Concat(SongSelectKeyBindings)
.Concat(AudioControlKeyBindings)
// Overlay bindings may conflict with more local cases like the editor so they are checked last.