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Reorder game key bindings to allow skip overlay to have precedence over replay controls
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@ -35,8 +35,8 @@ namespace osu.Game.Input.Bindings
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// It is used to decide the order of precedence, with the earlier items having higher precedence.
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public override IEnumerable<IKeyBinding> DefaultKeyBindings => GlobalKeyBindings
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.Concat(EditorKeyBindings)
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.Concat(ReplayKeyBindings)
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.Concat(InGameKeyBindings)
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.Concat(ReplayKeyBindings)
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.Concat(SongSelectKeyBindings)
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.Concat(AudioControlKeyBindings)
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// Overlay bindings may conflict with more local cases like the editor so they are checked last.
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