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Merge pull request #2757 from peppy/exponential-scoring-toggle
Add setting to toggle standardised or classic scoring display
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commit
5c61a172ab
@ -5,6 +5,7 @@ using osu.Framework.Configuration;
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using osu.Framework.Configuration.Tracking;
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using osu.Framework.Platform;
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using osu.Game.Overlays;
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using osu.Game.Rulesets.Scoring;
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using osu.Game.Screens.Select;
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namespace osu.Game.Configuration
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@ -80,6 +81,8 @@ namespace osu.Game.Configuration
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Set(OsuSetting.FloatingComments, false);
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Set(OsuSetting.ScoreDisplayMode, ScoringMode.Standardised);
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Set(OsuSetting.SpeedChangeVisualisation, SpeedChangeVisualisationMethod.Sequential);
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Set(OsuSetting.IncreaseFirstObjectVisibility, true);
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@ -147,6 +150,7 @@ namespace osu.Game.Configuration
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SongSelectRightMouseScroll,
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BeatmapSkins,
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BeatmapHitsounds,
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IncreaseFirstObjectVisibility
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IncreaseFirstObjectVisibility,
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ScoreDisplayMode
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}
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}
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@ -4,6 +4,7 @@
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using osu.Framework.Allocation;
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using osu.Framework.Graphics;
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using osu.Game.Configuration;
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using osu.Game.Rulesets.Scoring;
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namespace osu.Game.Overlays.Settings.Sections.Gameplay
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{
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@ -38,6 +39,11 @@ namespace osu.Game.Overlays.Settings.Sections.Gameplay
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LabelText = "Always show key overlay",
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Bindable = config.GetBindable<bool>(OsuSetting.KeyOverlay)
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},
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new SettingsEnumDropdown<ScoringMode>
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{
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LabelText = "Score display mode",
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Bindable = config.GetBindable<ScoringMode>(OsuSetting.ScoreDisplayMode)
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}
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};
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}
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}
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@ -65,6 +65,11 @@ namespace osu.Game.Rulesets.Scoring
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/// </summary>
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public readonly BindableInt HighestCombo = new BindableInt();
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/// <summary>
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/// The <see cref="ScoringMode"/> used to calculate scores.
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/// </summary>
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public readonly Bindable<ScoringMode> Mode = new Bindable<ScoringMode>();
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/// <summary>
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/// Whether all <see cref="Judgement"/>s have been processed.
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/// </summary>
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@ -169,8 +174,6 @@ namespace osu.Game.Rulesets.Scoring
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private const double combo_portion = 0.7;
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private const double max_score = 1000000;
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public readonly Bindable<ScoringMode> Mode = new Bindable<ScoringMode>();
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protected sealed override bool HasCompleted => JudgedHits == MaxHits;
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protected int MaxHits { get; private set; }
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@ -199,16 +202,18 @@ namespace osu.Game.Rulesets.Scoring
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if (maxBaseScore == 0 || maxHighestCombo == 0)
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{
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Mode.Value = ScoringMode.Exponential;
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Mode.Value = ScoringMode.Classic;
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Mode.Disabled = true;
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}
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Mode.ValueChanged += _ => updateScore();
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}
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/// <summary>
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/// Simulates an autoplay of <see cref="HitObject"/>s that will be judged by this <see cref="ScoreProcessor{TObject}"/>
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/// by adding <see cref="Judgement"/>s for each <see cref="HitObject"/> in the <see cref="Beatmap{TObject}"/>.
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/// <para>
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/// This is required for <see cref="ScoringMode.Standardised"/> to work, otherwise <see cref="ScoringMode.Exponential"/> will be used.
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/// This is required for <see cref="ScoringMode.Standardised"/> to work, otherwise <see cref="ScoringMode.Classic"/> will be used.
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/// </para>
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/// </summary>
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/// <param name="beatmap">The <see cref="Beatmap{TObject}"/> containing the <see cref="HitObject"/>s that will be judged by this <see cref="ScoreProcessor{TObject}"/>.</param>
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@ -295,8 +300,9 @@ namespace osu.Game.Rulesets.Scoring
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case ScoringMode.Standardised:
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TotalScore.Value = max_score * (base_portion * baseScore / maxBaseScore + combo_portion * HighestCombo / maxHighestCombo) + bonusScore;
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break;
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case ScoringMode.Exponential:
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TotalScore.Value = (baseScore + bonusScore) * Math.Log(HighestCombo + 1, 2);
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case ScoringMode.Classic:
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// should emulate osu-stable's scoring as closely as we can (https://osu.ppy.sh/help/wiki/Score/ScoreV1)
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TotalScore.Value = bonusScore + baseScore * (1 + Math.Max(0, HighestCombo - 1) / 25);
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break;
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}
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}
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@ -322,6 +328,6 @@ namespace osu.Game.Rulesets.Scoring
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public enum ScoringMode
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{
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Standardised,
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Exponential
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Classic
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}
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}
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@ -158,6 +158,7 @@ namespace osu.Game.Screens.Play
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userAudioOffset.TriggerChange();
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ScoreProcessor = RulesetContainer.CreateScoreProcessor();
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config.BindWith(OsuSetting.ScoreDisplayMode, ScoreProcessor.Mode);
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Children = new Drawable[]
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{
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