mirror of https://github.com/ppy/osu
Remove `Textures` and `Samples` initialisation to `Skin`
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@ -27,12 +27,6 @@ namespace osu.Game.Skinning
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{
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public class LegacySkin : Skin
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{
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[CanBeNull]
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protected TextureStore Textures;
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[CanBeNull]
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protected ISampleStore Samples;
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/// <summary>
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/// Whether texture for the keys exists.
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/// Used to determine if the mania ruleset is skinned.
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@ -77,18 +71,6 @@ protected LegacySkin(SkinInfo skin, [CanBeNull] IResourceStore<byte[]> storage,
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protected LegacySkin(SkinInfo skin, [CanBeNull] IResourceStore<byte[]> storage, [CanBeNull] IStorageResourceProvider resources, [CanBeNull] Stream configurationStream)
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: base(skin, resources, configurationStream)
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{
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if (storage != null)
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{
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var samples = resources?.AudioManager?.GetSampleStore(storage);
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if (samples != null)
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samples.PlaybackConcurrency = OsuGameBase.SAMPLE_CONCURRENCY;
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Samples = samples;
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Textures = new TextureStore(resources?.CreateTextureLoaderStore(storage));
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(storage as ResourceStore<byte[]>)?.AddExtension("ogg");
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}
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// todo: this shouldn't really be duplicated here (from ManiaLegacySkinTransformer). we need to come up with a better solution.
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hasKeyTexture = new Lazy<bool>(() => this.GetAnimation(
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lookupForMania<string>(new LegacyManiaSkinConfigurationLookup(4, LegacyManiaSkinConfigurationLookups.KeyImage, 0))?.Value ?? "mania-key1", true,
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@ -551,12 +533,5 @@ private IEnumerable<string> getFallbackNames(string componentName)
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// Fall back to using the last piece for components coming from lazer (e.g. "Gameplay/osu/approachcircle" -> "approachcircle").
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yield return componentName.Split('/').Last();
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}
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protected override void Dispose(bool isDisposing)
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{
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base.Dispose(isDisposing);
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Textures?.Dispose();
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Samples?.Dispose();
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}
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}
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}
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@ -16,7 +16,6 @@
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using osu.Framework.Logging;
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using osu.Game.Audio;
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using osu.Game.Database;
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using osu.Game.Extensions;
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using osu.Game.IO;
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using osu.Game.Screens.Play.HUD;
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@ -24,8 +23,19 @@ namespace osu.Game.Skinning
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{
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public abstract class Skin : IDisposable, ISkin
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{
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/// <summary>
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/// A texture store which can be used to perform user file loops for this skin.
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/// </summary>
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[CanBeNull]
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protected TextureStore Textures { get; set; }
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/// <summary>
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/// A sample store which can be used to perform user file loops for this skin.
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/// </summary>
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[CanBeNull]
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protected ISampleStore Samples { get; set; }
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public readonly Live<SkinInfo> SkinInfo;
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private readonly IStorageResourceProvider resources;
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public SkinConfiguration Configuration { get; set; }
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@ -41,16 +51,30 @@ public abstract class Skin : IDisposable, ISkin
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public abstract IBindable<TValue> GetConfig<TLookup, TValue>(TLookup lookup);
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private readonly RealmBackedResourceStore skinStorage;
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protected Skin(SkinInfo skin, IStorageResourceProvider resources, [CanBeNull] Stream configurationStream = null)
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{
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SkinInfo = resources?.RealmAccess != null
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? skin.ToLive(resources.RealmAccess)
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// This path should only be used in some tests.
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: skin.ToLiveUnmanaged();
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if (resources.RealmAccess != null)
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{
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SkinInfo = skin.ToLive(resources.RealmAccess);
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skinStorage = new RealmBackedResourceStore(skin, resources.Files);
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this.resources = resources;
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var samples = resources?.AudioManager?.GetSampleStore(skinStorage);
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if (samples != null)
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samples.PlaybackConcurrency = OsuGameBase.SAMPLE_CONCURRENCY;
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configurationStream ??= getConfigurationStream();
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Samples = samples;
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Textures = new TextureStore(resources?.CreateTextureLoaderStore(skinStorage));
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skinStorage.AddExtension("ogg");
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}
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else
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{
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SkinInfo = skin.ToLiveUnmanaged();
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}
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configurationStream ??= skinStorage?.GetStream(@"skin.ini");
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if (configurationStream != null)
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// stream will be closed after use by LineBufferedReader.
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@ -59,40 +83,30 @@ protected Skin(SkinInfo skin, IStorageResourceProvider resources, [CanBeNull] St
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Configuration = new SkinConfiguration();
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// skininfo files may be null for default skin.
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SkinInfo.PerformRead(s =>
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foreach (SkinnableTarget skinnableTarget in Enum.GetValues(typeof(SkinnableTarget)))
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{
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// we may want to move this to some kind of async operation in the future.
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foreach (SkinnableTarget skinnableTarget in Enum.GetValues(typeof(SkinnableTarget)))
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string filename = $"{skinnableTarget}.json";
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byte[] bytes = skinStorage?.Get(filename);
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if (bytes == null)
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continue;
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try
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{
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string filename = $"{skinnableTarget}.json";
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string jsonContent = Encoding.UTF8.GetString(bytes);
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var deserializedContent = JsonConvert.DeserializeObject<IEnumerable<SkinnableInfo>>(jsonContent);
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// skininfo files may be null for default skin.
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var fileInfo = s.Files.FirstOrDefault(f => f.Filename == filename);
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if (fileInfo == null)
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if (deserializedContent == null)
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continue;
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byte[] bytes = resources?.Files.Get(fileInfo.File.GetStoragePath());
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if (bytes == null)
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continue;
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try
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{
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string jsonContent = Encoding.UTF8.GetString(bytes);
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var deserializedContent = JsonConvert.DeserializeObject<IEnumerable<SkinnableInfo>>(jsonContent);
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if (deserializedContent == null)
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continue;
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DrawableComponentInfo[skinnableTarget] = deserializedContent.ToArray();
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}
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catch (Exception ex)
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{
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Logger.Error(ex, "Failed to load skin configuration.");
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}
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DrawableComponentInfo[skinnableTarget] = deserializedContent.ToArray();
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}
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});
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catch (Exception ex)
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{
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Logger.Error(ex, "Failed to load skin configuration.");
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}
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}
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}
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protected virtual void ParseConfigurationStream(Stream stream)
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@ -101,16 +115,6 @@ protected virtual void ParseConfigurationStream(Stream stream)
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Configuration = new LegacySkinDecoder().Decode(reader);
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}
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private Stream getConfigurationStream()
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{
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string path = SkinInfo.PerformRead(s => s.Files.SingleOrDefault(f => f.Filename.Equals(@"skin.ini", StringComparison.OrdinalIgnoreCase))?.File.GetStoragePath());
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if (string.IsNullOrEmpty(path))
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return null;
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return resources?.Files.GetStream(path);
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}
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/// <summary>
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/// Remove all stored customisations for the provided target.
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/// </summary>
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@ -168,6 +172,9 @@ protected virtual void Dispose(bool isDisposing)
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return;
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isDisposed = true;
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Textures?.Dispose();
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Samples?.Dispose();
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}
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#endregion
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