Move dispose to end of file

This commit is contained in:
Dean Herbert 2019-06-10 01:14:46 +09:00
parent 59b624d4ba
commit 5c2ea0b1a7
1 changed files with 7 additions and 7 deletions

View File

@ -86,12 +86,6 @@ public GameplayClockContainer(WorkingBeatmap beatmap, IReadOnlyList<Mod> mods, d
GameplayClock.IsPaused.BindTo(IsPaused);
}
protected override void Dispose(bool isDisposing)
{
base.Dispose(isDisposing);
(sourceClock as IAdjustableAudioComponent)?.RemoveAdjustment(AdjustableProperty.Frequency, pauseFreqAdjust);
}
private double totalOffset => userOffsetClock.Offset + platformOffsetClock.Offset;
private readonly BindableDouble pauseFreqAdjust = new BindableDouble(1);
@ -154,7 +148,7 @@ public void Seek(double time)
public void Stop()
{
this.TransformBindableTo(pauseFreqAdjust, 0, 200, Easing.Out).OnComplete(_ => { adjustableClock.Stop(); });
this.TransformBindableTo(pauseFreqAdjust, 0, 200, Easing.Out).OnComplete(_ => adjustableClock.Stop());
IsPaused.Value = true;
}
@ -187,5 +181,11 @@ private void updateRate()
foreach (var mod in mods.OfType<IApplicableToClock>())
mod.ApplyToClock(sourceClock);
}
protected override void Dispose(bool isDisposing)
{
base.Dispose(isDisposing);
(sourceClock as IAdjustableAudioComponent)?.RemoveAdjustment(AdjustableProperty.Frequency, pauseFreqAdjust);
}
}
}