From 5c036b966b30eb1f2619a10f964d57f429fbdb5b Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Wed, 4 Apr 2018 20:02:38 +0900 Subject: [PATCH] Formatting fixes --- osu.Game/Rulesets/Edit/HitObjectMask.cs | 5 ++--- osu.Game/Screens/Edit/Screens/Compose/Layers/DragLayer.cs | 1 + .../Screens/Edit/Screens/Compose/Layers/MaskContainer.cs | 3 +++ 3 files changed, 6 insertions(+), 3 deletions(-) diff --git a/osu.Game/Rulesets/Edit/HitObjectMask.cs b/osu.Game/Rulesets/Edit/HitObjectMask.cs index 79c671f335..910da712b4 100644 --- a/osu.Game/Rulesets/Edit/HitObjectMask.cs +++ b/osu.Game/Rulesets/Edit/HitObjectMask.cs @@ -26,9 +26,8 @@ namespace osu.Game.Rulesets.Edit public event Action Deselected; /// - /// Invoked when this has rqeuested selection. - /// Will fire even if already selected. - /// Does not actually perform selection. + /// Invoked when this has requested selection. + /// Will fire even if already selected. Does not actually perform selection. /// public event Action SelectionRequested; diff --git a/osu.Game/Screens/Edit/Screens/Compose/Layers/DragLayer.cs b/osu.Game/Screens/Edit/Screens/Compose/Layers/DragLayer.cs index 67dc45a7b2..51bb61b607 100644 --- a/osu.Game/Screens/Edit/Screens/Compose/Layers/DragLayer.cs +++ b/osu.Game/Screens/Edit/Screens/Compose/Layers/DragLayer.cs @@ -34,6 +34,7 @@ namespace osu.Game.Screens.Edit.Screens.Compose.Layers public DragLayer(Action performSelection) { this.performSelection = performSelection; + RelativeSizeAxes = Axes.Both; AlwaysPresent = true; Alpha = 0; diff --git a/osu.Game/Screens/Edit/Screens/Compose/Layers/MaskContainer.cs b/osu.Game/Screens/Edit/Screens/Compose/Layers/MaskContainer.cs index cbe064d179..c29a254cab 100644 --- a/osu.Game/Screens/Edit/Screens/Compose/Layers/MaskContainer.cs +++ b/osu.Game/Screens/Edit/Screens/Compose/Layers/MaskContainer.cs @@ -23,6 +23,9 @@ namespace osu.Game.Screens.Edit.Screens.Compose.Layers /// public event Action MaskDeselected; + /// + /// Invoked when any requests selection. + /// public event Action MaskSelectionRequested; private IEnumerable aliveMasks => AliveInternalChildren.Cast();