mirror of https://github.com/ppy/osu
Open -> Push
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@ -78,7 +78,7 @@ public LoungeSubScreen(Action<Screen> pushGameplayScreen)
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private void load()
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{
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if (roomManager != null)
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roomManager.RoomJoined += Open;
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roomManager.RoomJoined += Push;
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}
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protected override void UpdateAfterChildren()
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@ -123,7 +123,10 @@ private void filterRooms()
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roomManager?.Filter(Filter.CreateCriteria());
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}
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public void Open(Room room)
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/// <summary>
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/// Push a room as a new subscreen.
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/// </summary>
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public void Push(Room room)
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{
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// Handles the case where a room is clicked 3 times in quick succession
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if (!IsCurrentScreen)
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@ -137,7 +140,7 @@ protected override void Dispose(bool isDisposing)
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base.Dispose(isDisposing);
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if (roomManager != null)
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roomManager.RoomJoined -= Open;
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roomManager.RoomJoined -= Push;
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}
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}
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}
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@ -86,7 +86,7 @@ public Multiplayer()
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Right = 10,
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},
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Text = "Create room",
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Action = () => loungeSubScreen.Open(new Room
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Action = () => loungeSubScreen.Push(new Room
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{
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Name = { Value = $"{api.LocalUser}'s awesome room" }
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}),
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