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Add scaling factor
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@ -27,7 +27,7 @@ namespace osu.Game.Rulesets.Osu.Difficulty.Skills
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{
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if (current.Angle != null)
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angleBonus = (Previous[0].JumpDistance - STREAM_SPACING_THRESHOLD) * Math.Sin(current.Angle.Value - angle_bonus_begin);
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result = Math.Pow(Math.Max(0, angleBonus), 0.99) / Previous[0].StrainTime;
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result = 2 * Math.Pow(Math.Max(0, angleBonus), 0.99) / Previous[0].StrainTime;
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}
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return result + (Math.Pow(current.TravelDistance, 0.99) + Math.Pow(current.JumpDistance, 0.99)) / current.StrainTime;
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