Refactor channel scrolling container to handle manual scrolls resiliently

This commit is contained in:
Salman Ahmed 2022-03-04 23:23:58 +03:00
parent 4de66bb1c6
commit 5b3ffb12b7
3 changed files with 49 additions and 18 deletions

View File

@ -207,7 +207,28 @@ namespace osu.Game.Tests.Visual.Online
}
[Test]
public void TestUserScrollOverride()
public void TestOverrideChatScrolling()
{
fillChat();
sendMessage();
checkScrolledToBottom();
AddStep("Scroll to start", () => chatDisplay.ScrollContainer.ScrollToStart());
checkNotScrolledToBottom();
sendMessage();
checkNotScrolledToBottom();
AddStep("Scroll to bottom", () => chatDisplay.ScrollContainer.ScrollToEnd());
checkScrolledToBottom();
sendMessage();
checkScrolledToBottom();
}
[Test]
public void TestOverrideChatScrollingByUser()
{
fillChat();
@ -314,9 +335,9 @@ namespace osu.Game.Tests.Visual.Online
{
}
protected DrawableChannel DrawableChannel => InternalChildren.OfType<DrawableChannel>().First();
public DrawableChannel DrawableChannel => InternalChildren.OfType<DrawableChannel>().First();
protected UserTrackingScrollContainer ScrollContainer => (UserTrackingScrollContainer)((Container)DrawableChannel.Child).Child;
public UserTrackingScrollContainer ScrollContainer => (UserTrackingScrollContainer)((Container)DrawableChannel.Child).Child;
public FillFlowContainer FillFlow => (FillFlowContainer)ScrollContainer.Child;

View File

@ -25,8 +25,6 @@ namespace osu.Game.Graphics.Containers
/// </summary>
public bool UserScrolling { get; private set; }
public void CancelUserScroll() => UserScrolling = false;
public UserTrackingScrollContainer()
{
}
@ -38,26 +36,37 @@ namespace osu.Game.Graphics.Containers
protected override void OnUserScroll(float value, bool animated = true, double? distanceDecay = default)
{
UserScrolling = true;
base.OnUserScroll(value, animated, distanceDecay);
OnScrollChange(true);
}
public new void ScrollIntoView(Drawable target, bool animated = true)
{
UserScrolling = false;
base.ScrollIntoView(target, animated);
OnScrollChange(false);
}
public new void ScrollTo(float value, bool animated = true, double? distanceDecay = null)
{
UserScrolling = false;
base.ScrollTo(value, animated, distanceDecay);
OnScrollChange(false);
}
public new void ScrollToStart(bool animated = true, bool allowDuringDrag = false)
{
base.ScrollToStart(animated, allowDuringDrag);
OnScrollChange(false);
}
public new void ScrollToEnd(bool animated = true, bool allowDuringDrag = false)
{
UserScrolling = false;
base.ScrollToEnd(animated, allowDuringDrag);
OnScrollChange(false);
}
/// <summary>
/// Invoked when any scroll has been performed either automatically or by user.
/// </summary>
protected virtual void OnScrollChange(bool byUser) => UserScrolling = byUser;
}
}

View File

@ -249,31 +249,32 @@ namespace osu.Game.Overlays.Chat
/// </summary>
private const float auto_scroll_leniency = 10f;
private bool trackNewContent = true;
private float? lastExtent;
protected override void OnUserScroll(float value, bool animated = true, double? distanceDecay = default)
protected override void OnScrollChange(bool byUser)
{
base.OnUserScroll(value, animated, distanceDecay);
lastExtent = null;
base.OnScrollChange(byUser);
if (byUser)
lastExtent = null;
trackNewContent = IsScrolledToEnd(auto_scroll_leniency);
}
protected override void Update()
{
base.Update();
// If the user has scrolled to the bottom of the container, we should resume tracking new content.
if (UserScrolling && IsScrolledToEnd(auto_scroll_leniency))
CancelUserScroll();
// If the user hasn't overridden our behaviour and there has been new content added to the container, we should update our scroll position to track it.
bool requiresScrollUpdate = !UserScrolling && (lastExtent == null || Precision.AlmostBigger(ScrollableExtent, lastExtent.Value));
bool requiresScrollUpdate = trackNewContent && (lastExtent == null || Precision.AlmostBigger(ScrollableExtent, lastExtent.Value));
if (requiresScrollUpdate)
{
// Schedule required to allow FillFlow to be the correct size.
Schedule(() =>
{
if (!UserScrolling)
if (trackNewContent)
{
if (Current < ScrollableExtent)
ScrollToEnd();