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https://github.com/ppy/osu
synced 2024-12-17 20:35:21 +00:00
let MatchIPCInfo .Beatmap be nullable
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@ -29,7 +29,7 @@ namespace osu.Game.Tournament.Components
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[Resolved]
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private IBindable<RulesetInfo> ruleset { get; set; } = null!;
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public TournamentBeatmap Beatmap
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public TournamentBeatmap? Beatmap
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{
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set
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{
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@ -87,12 +87,13 @@ namespace osu.Game.Tournament.IPC
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var existing = ladder.CurrentMatch.Value?.Round.Value?.Beatmaps.FirstOrDefault(b => b.ID == beatmapId);
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if (existing?.Beatmap != null)
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if (existing != null)
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Beatmap.Value = existing.Beatmap;
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else
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{
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beatmapLookupRequest = new GetBeatmapRequest(new APIBeatmap { OnlineID = beatmapId });
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beatmapLookupRequest.Success += b => Beatmap.Value = new TournamentBeatmap(b);
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beatmapLookupRequest.Failure += _ => Beatmap.Value = null;
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API.Queue(beatmapLookupRequest);
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}
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}
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@ -10,7 +10,7 @@ namespace osu.Game.Tournament.IPC
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{
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public partial class MatchIPCInfo : Component
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{
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public Bindable<TournamentBeatmap> Beatmap { get; } = new Bindable<TournamentBeatmap>();
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public Bindable<TournamentBeatmap?> Beatmap { get; } = new Bindable<TournamentBeatmap?>();
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public Bindable<LegacyMods> Mods { get; } = new Bindable<LegacyMods>();
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public Bindable<TourneyState> State { get; } = new Bindable<TourneyState>();
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public Bindable<string> ChatChannel { get; } = new Bindable<string>();
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@ -37,7 +37,7 @@ namespace osu.Game.Tournament.Screens
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SongBar.Mods = mods.NewValue;
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}
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private void beatmapChanged(ValueChangedEvent<TournamentBeatmap> beatmap)
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private void beatmapChanged(ValueChangedEvent<TournamentBeatmap?> beatmap)
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{
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SongBar.FadeInFromZero(300, Easing.OutQuint);
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SongBar.Beatmap = beatmap.NewValue;
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@ -121,13 +121,13 @@ namespace osu.Game.Tournament.Screens.MapPool
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splitMapPoolByMods.BindValueChanged(_ => updateDisplay());
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}
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private void beatmapChanged(ValueChangedEvent<TournamentBeatmap> beatmap)
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private void beatmapChanged(ValueChangedEvent<TournamentBeatmap?> beatmap)
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{
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if (CurrentMatch.Value == null || CurrentMatch.Value.PicksBans.Count(p => p.Type == ChoiceType.Ban) < 2)
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return;
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// if bans have already been placed, beatmap changes result in a selection being made autoamtically
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if (beatmap.NewValue.OnlineID > 0)
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if (beatmap.NewValue?.OnlineID > 0)
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addForBeatmap(beatmap.NewValue.OnlineID);
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}
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